yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
97068d8b
main
1struct T { 2float f :packoffset (c4 .y );// artificial, but validates all different treatments: uniform offset 3centroid float g ;// interpolant input 4float d :SV_DepthGreaterEqual ;// fragment output 5float4 normal ;// non-IO 6}; 7 8T s ;// loose uniform 9 10cbuffer buff { 11T t :packoffset (c5 .z ); 12}; 13 14T main (T t :myInput ) :SV_Target0 15{ 16T local ; 17return local ; 18}