yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

John KessenichMerge pull request #632 from steve-lunarg/structure-splittingddfbbe26

main
295 B21 linesraw
1
2struct PS_IN 
3{ 
4    float4 pos : SV_Position; 
5}; 
6
7struct GS_OUT
8{ 
9    float4 pos : SV_Position; 
10};
11
12[maxvertexcount(3)] 
13void main(triangle PS_IN i[3], inout TriangleStream <GS_OUT> ts)
14{
15    GS_OUT o;
16
17    for (int x=0; x<3; ++x) {
18        o.pos = i[x].pos;
19        ts.Append(o);
20    }
21}