yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
ddfbbe26
main
1 2struct PS_IN 3{ 4 float4 pos : SV_Position; 5}; 6 7struct GS_OUT 8{ 9 float4 pos : SV_Position; 10}; 11 12[maxvertexcount(3)] 13void main(triangle PS_IN i[3], inout TriangleStream <GS_OUT> ts) 14{ 15 GS_OUT o; 16 17 for (int x=0; x<3; ++x) { 18 o.pos = i[x].pos; 19 ts.Append(o); 20 } 21}