yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
789086a8
main
1struct { 2}; 3 4struct { 5bool b ; 6}; 7 8struct myS { 9bool b ,c ; 10float4 a ,d ; 11}; 12 13myS s1 ; 14 15static class { 16float4 i; 17} s2; 18 19struct IN_S { 20linear float4 a; 21nointerpolation bool b; 22noperspective centroid float1 c ; 23sample centroid float2 d ; 24bool ff1 : SV_IsFrontFace; 25bool ff2 : packoffset(c0. y ); 26bool ff3 : packoffset(c0. y ) : register(ps_5_0, s0) ; 27float4 ff4 : VPOS : packoffset(c0. y ) : register(ps_5_0, s0) < int bambam = 30 ; > ; 28}; 29 30float ff5 : packoffset( c101 .y) : register(ps_5_0, s[ 5 ]); 31float ff6 : packoffset( c102 .y) : register(s3[ 5 ]); 32 33struct empty {}; 34 35struct containEmpty { 36empty e ; 37}; 38 39float4 PixelShaderFunction( float4 input, IN_S s) : COLOR0 40{ 41class FS { 42bool3 b3; 43} s3; 44 45s3 == s3; 46s2. i = s. ff4 ; 47 48containEmpty ce; 49empty e; 50e = ce. e ; 51 52return input ; 53}