yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
6577a0e2
main
1 2struct PS_OUTPUT 3{ 4float4 Color :SV_Target0 ; 5}; 6 7Texture2D TestTexture < 8string TestAttribute1 = "TestAttribute" ; 9string TestAttribute2 = "false" ; 10int TestAttribute3 = 3 ; 11> ; 12 13uniform float4 TestUF < string StrValue = "foo" ;> ; 14 15PS_OUTPUT main () 16{ 17PS_OUTPUT psout ; 18psout .Color = float4 (0 ,0 ,0 ,1 ); 19return psout ; 20}