yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
35dcbbef
main
1SamplerState g_sSamp : register(s0 ); 2 3Texture1D g_tTex1df4a : register(t1 ); 4 5uniform Texture1D < float4 > g_tTex1df4 : register(t0 ); 6Texture1D < int4 > g_tTex1di4 ; 7Texture1D < uint4 > g_tTex1du4 ; 8 9Texture2D < float4 > g_tTex2df4 ; 10Texture2D < int4 > g_tTex2di4 ; 11Texture2D < uint4 > g_tTex2du4 ; 12 13Texture3D < float4 > g_tTex3df4 ; 14Texture3D < int4 > g_tTex3di4 ; 15Texture3D < uint4 > g_tTex3du4 ; 16 17TextureCube < float4 > g_tTexcdf4 ; 18TextureCube < int4 > g_tTexcdi4 ; 19TextureCube < uint4 > g_tTexcdu4 ; 20 21struct PS_OUTPUT 22{ 23float4 Color : SV_Target0 ; 24float Depth : SV_Depth ; 25}; 26 27PS_OUTPUT main () 28{ 29PS_OUTPUT psout ; 30 31float4 txval10 = g_tTex1df4 . SampleGrad ( g_sSamp , 0.1 , 1.1 , 1.2 ); 32int4 txval11 = g_tTex1di4 . SampleGrad ( g_sSamp , 0.2 , 1.1 , 1.2 ); 33uint4 txval12 = g_tTex1du4 . SampleGrad ( g_sSamp , 0.3 , 1.1 , 1.2 ); 34 35float4 txval20 = g_tTex2df4 . SampleGrad ( g_sSamp , float2 ( 0.1 , 0.2 ), float2 ( 1.1 , 1.2 ), float2 ( 1.1 , 1.2 )); 36int4 txval21 = g_tTex2di4 . SampleGrad ( g_sSamp , float2 ( 0.3 , 0.4 ), float2 ( 1.1 , 1.2 ), float2 ( 1.1 , 1.2 )); 37uint4 txval22 = g_tTex2du4 . SampleGrad ( g_sSamp , float2 ( 0.5 , 0.6 ), float2 ( 1.1 , 1.2 ), float2 ( 1.1 , 1.2 )); 38 39float4 txval30 = g_tTex3df4 . SampleGrad ( g_sSamp , float3 ( 0.1 , 0.2 , 0.3 ), float3 ( 1.1 , 1.2 , 1.3 ), float3 ( 1.1 , 1.2 , 1.3 )); 40int4 txval31 = g_tTex3di4 . SampleGrad ( g_sSamp , float3 ( 0.4 , 0.5 , 0.6 ), float3 ( 1.1 , 1.2 , 1.3 ), float3 ( 1.1 , 1.2 , 1.3 )); 41uint4 txval32 = g_tTex3du4 . SampleGrad ( g_sSamp , float3 ( 0.7 , 0.8 , 0.9 ), float3 ( 1.1 , 1.2 , 1.3 ), float3 ( 1.1 , 1.2 , 1.3 )); 42 43float4 txval40 = g_tTexcdf4 . SampleGrad ( g_sSamp , float3 ( 0.1 , 0.2 , 0.3 ), float3 ( 1.1 , 1.2 , 1.3 ), float3 ( 1.1 , 1.2 , 1.3 )); 44int4 txval41 = g_tTexcdi4 . SampleGrad ( g_sSamp , float3 ( 0.4 , 0.5 , 0.6 ), float3 ( 1.1 , 1.2 , 1.3 ), float3 ( 1.1 , 1.2 , 1.3 )); 45uint4 txval42 = g_tTexcdu4 . SampleGrad ( g_sSamp , float3 ( 0.7 , 0.8 , 0.9 ), float3 ( 1.1 , 1.2 , 1.3 ), float3 ( 1.1 , 1.2 , 1.3 )); 46 47psout . Color = 1.0 ; 48psout . Depth = 1.0 ; 49 50return psout ; 51}