yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
908813c2
main
1SamplerState g_sSamp : register(s0 ); 2SamplerComparisonState g_sSampCmp : register(s1 ); 3 4uniform Texture1D < float4 > g_tTex : register(t3 ); 5 6float4 main () :SV_Target0 7{ 8// This texture is used with both shadow modes. It will need post-compilation 9// legalization. 10g_tTex .SampleCmp (g_sSampCmp ,0.1 ,0.75 ); 11g_tTex .Sample (g_sSamp ,0.1 ); 12 13return 0 ; 14}