yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
35dcbbef
main
1SamplerState g_sSamp : register(s0 ); 2 3Texture1DArray g_tTex1df4a : register(t1 ); 4 5uniform Texture1DArray < float4 > g_tTex1df4 : register(t0 ); 6Texture1DArray < int4 > g_tTex1di4 ; 7Texture1DArray < uint4 > g_tTex1du4 ; 8 9Texture2DArray < float4 > g_tTex2df4 ; 10Texture2DArray < int4 > g_tTex2di4 ; 11Texture2DArray < uint4 > g_tTex2du4 ; 12 13struct PS_OUTPUT 14{ 15float4 Color : SV_Target0 ; 16float Depth : SV_Depth ; 17}; 18 19PS_OUTPUT main () 20{ 21PS_OUTPUT psout ; 22 23float4 txval10 = g_tTex1df4 . SampleBias ( g_sSamp , float2 ( 0.1 , 0.2 ), 0.5 , 0 ); 24int4 txval11 = g_tTex1di4 . SampleBias ( g_sSamp , float2 ( 0.2 , 0.3 ), 0.5 , 1 ); 25uint4 txval12 = g_tTex1du4 . SampleBias ( g_sSamp , float2 ( 0.3 , 0.4 ), 0.5 , 2 ); 26 27float4 txval20 = g_tTex2df4 . SampleBias ( g_sSamp , float3 ( 0.1 , 0.2 , 0.3 ), 0.5 , int2 ( 0 , 0 )); 28int4 txval21 = g_tTex2di4 . SampleBias ( g_sSamp , float3 ( 0.3 , 0.4 , 0.5 ), 0.5 , int2 ( 0 , 0 )); 29uint4 txval22 = g_tTex2du4 . SampleBias ( g_sSamp , float3 ( 0.5 , 0.6 , 0.7 ), 0.5 , int2 ( 0 , 1 )); 30 31// No offset array forms for 3D or cube 32 33psout . Color = 1.0 ; 34psout . Depth = 1.0 ; 35 36return psout ; 37}