yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
35dcbbef
main
1SamplerState g_sSamp : register(s0 ); 2 3Texture1DArray g_tTex1df4a : register(t1 ); 4 5uniform Texture1DArray < float4 > g_tTex1df4 : register(t0 ); 6Texture1DArray < int4 > g_tTex1di4 ; 7Texture1DArray < uint4 > g_tTex1du4 ; 8 9Texture2DArray < float4 > g_tTex2df4 ; 10Texture2DArray < int4 > g_tTex2di4 ; 11Texture2DArray < uint4 > g_tTex2du4 ; 12 13TextureCubeArray < float4 > g_tTexcdf4 ; 14TextureCubeArray < int4 > g_tTexcdi4 ; 15TextureCubeArray < uint4 > g_tTexcdu4 ; 16 17struct PS_OUTPUT 18{ 19float4 Color : SV_Target0 ; 20float Depth : SV_Depth ; 21}; 22 23PS_OUTPUT main () 24{ 25PS_OUTPUT psout ; 26 27float4 txval10 = g_tTex1df4 . SampleBias ( g_sSamp , float2 ( 0.1 , 0.2 ), 0.5 ); 28int4 txval11 = g_tTex1di4 . SampleBias ( g_sSamp , float2 ( 0.2 , 0.3 ), 0.5 ); 29uint4 txval12 = g_tTex1du4 . SampleBias ( g_sSamp , float2 ( 0.3 , 0.4 ), 0.5 ); 30 31float4 txval20 = g_tTex2df4 . SampleBias ( g_sSamp , float3 ( 0.1 , 0.2 , 0.3 ), 0.5 ); 32int4 txval21 = g_tTex2di4 . SampleBias ( g_sSamp , float3 ( 0.3 , 0.4 , 0.5 ), 0.5 ); 33uint4 txval22 = g_tTex2du4 . SampleBias ( g_sSamp , float3 ( 0.5 , 0.6 , 0.7 ), 0.5 ); 34 35float4 txval40 = g_tTexcdf4 . SampleBias ( g_sSamp , float4 ( 0.1 , 0.2 , 0.3 , 0.4 ), 0.5 ); 36int4 txval41 = g_tTexcdi4 . SampleBias ( g_sSamp , float4 ( 0.4 , 0.5 , 0.6 , 0.7 ), 0.5 ); 37uint4 txval42 = g_tTexcdu4 . SampleBias ( g_sSamp , float4 ( 0.7 , 0.8 , 0.9 , 1.0 ), 0.5 ); 38 39psout . Color = 1.0 ; 40psout . Depth = 1.0 ; 41 42return psout ; 43}