yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
0bf06d3c
main
1 2RWTexture1D < float > g_tTex1df1 : register(u2 ); 3RWBuffer < uint > g_tBuf1du1 : register(U3 ); 4 5struct PS_OUTPUT 6{ 7float4 Color :SV_Target0 ; 8}; 9 10PS_OUTPUT main () 11{ 12float r00 = g_tTex1df1 [0 ]; 13uint r01 = g_tBuf1du1 [0 ]; 14 15PS_OUTPUT psout ; 16psout .Color = 1.0 ; 17return psout ; 18}