yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
64723c20
main
1 2#line 1 3 4struct PS_OUTPUT 5{ 6float4 Color :SV_Target0 ; 7float Depth :SV_Depth ; 8}; 9 10#line 2 11 12PS_OUTPUT main () 13{ 14PS_OUTPUT psout ; 15 16#line 123 "SomeFile.frag" 17 18int thisLineIs = __LINE__ ;// gets 124 19 20psout .Color = float4 (thisLineIs ,0 ,0 ,1 ); 21psout .Depth = 1.0 ; 22 23return psout ; 24}