yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
8ba5ca7c
main
1struct PSInput 2{ 3float4 pos :SV_POSITION ; 4}; 5 6float adjust (float x ) 7{ 8return saturate (x ); 9} 10 11float4 main (PSInput input ) :SV_Target 12{ 13float f = input .pos .x ; 14 15return float4 (adjust ((f + 1.0 )++ ),0.0 ,0.0 ,1.0 ); 16}