yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
97068d8b
main
1struct outs { 2int a ; 3float b ; 4bool c ; 5float4 v ; 6}; 7 8static float4 gv = {0 ,0 ,1 }; 9static float gfa [3 ]= {0 ,0 }; 10 11struct Nest { 12float4x3 m ; 13outs os ; 14bool b ; 15}; 16 17outs PixelShaderFunction (float4 input ) :COLOR0 18{ 19outs o2 = {3 }; 20outs o4 ; 21o4 .v = gv * gfa [2 ]; 22outs o1 = { }; 23outs o3 = (outs )0 ; 24o4 = (outs )0 ; 25o4 .c = o1 .c ; 26Nest nest = (Nest )0 ; 27 28float2 gf2a [4 ]= { }; 29int cgi = { }; 30o4 .b = gf2a [2 ].y * cgi ; 31 32return o4 ; 33} 34 35static const float2 cgf2a [3 ]; 36static const int ci ;