yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
02c4728a
main
1Texture2D txDiffuseA : register(t0 ); 2Texture2D txDiffuseB : register(t1 ); 3 4SamplerState samLinearA : register(s0 ); 5SamplerState samLinearB : register(s1 ); 6 7cbuffer cbNeverChanges : register(b0 ) 8{ 9matrix View ; 10}; 11 12cbuffer cbChangeOnResize : register(b1 ) 13{ 14matrix Projection ; 15}; 16 17cbuffer cbChangesEveryFrame : register(b2 ) 18{ 19matrix World ; 20float4 vMeshColor ; 21}; 22 23 24struct VS_INPUT 25{ 26float4 Pos :POSITION ; 27float2 Tex :TEXCOORD0 ; 28}; 29 30struct PS_INPUT 31{ 32float4 Pos :SV_POSITION ; 33float2 Tex :TEXCOORD0 ; 34}; 35 36 37float4 main (PS_INPUT input ) :SV_Target 38{ 39PS_INPUT output = (PS_INPUT )0 ; 40output .Pos = mul (input .Pos ,World ); 41output .Pos = mul (output .Pos ,View ); 42output .Pos = mul (output .Pos ,Projection ); 43output .Tex = input .Tex ; 44return txDiffuseA .Sample (samLinearA ,output .Tex )* vMeshColor ; 45}