yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
3d935ea2
main
1SamplerState g_sSamp : register(s0 ); 2 3uniform Texture1D < float4 > g_tTex1df4 : register(t0 ); 4Texture1D < int4 > g_tTex1di4 ; 5Texture1D < uint4 > g_tTex1du4 ; 6 7Texture2D < float4 > g_tTex2df4 ; 8Texture2D < int4 > g_tTex2di4 ; 9Texture2D < uint4 > g_tTex2du4 ; 10 11Texture3D < float4 > g_tTex3df4 ; 12Texture3D < int4 > g_tTex3di4 ; 13Texture3D < uint4 > g_tTex3du4 ; 14 15TextureCube < float4 > g_tTexcdf4 ; 16TextureCube < int4 > g_tTexcdi4 ; 17TextureCube < uint4 > g_tTexcdu4 ; 18 19Texture1DArray < float4 > g_tTex1df4a ; 20Texture1DArray < int4 > g_tTex1di4a ; 21Texture1DArray < uint4 > g_tTex1du4a ; 22 23Texture2DArray < float4 > g_tTex2df4a ; 24Texture2DArray < int4 > g_tTex2di4a ; 25Texture2DArray < uint4 > g_tTex2du4a ; 26 27TextureCubeArray < float4 > g_tTexcdf4a ; 28TextureCubeArray < int4 > g_tTexcdi4a ; 29TextureCubeArray < uint4 > g_tTexcdu4a ; 30 31struct PS_OUTPUT 32{ 33float4 Color : SV_Target0 ; 34float Depth : SV_Depth ; 35}; 36 37uniform int c1 ; 38uniform int2 c2 ; 39uniform int3 c3 ; 40uniform int4 c4 ; 41 42int getOffset1 () 43{ 44return 1 ; 45} 46 47int2 getOffset2 () 48{ 49return int2 ( 1 , 1 ); 50} 51 52int3 getOffset3 () 53{ 54return int3 ( 1 , 1 , 1 ); 55} 56 57PS_OUTPUT main () 58{ 59PS_OUTPUT psout ; 60 61// 1D 62g_tTex1df4 . Load ( c2 , getOffset1 ()); 63g_tTex1di4 . Load ( c2 , getOffset1 ()); 64g_tTex1du4 . Load ( c2 , getOffset1 ()); 65 66// 2D 67g_tTex2df4 . Load ( c3 , getOffset2 ()); 68g_tTex2di4 . Load ( c3 , getOffset2 ()); 69g_tTex2du4 . Load ( c3 , getOffset2 ()); 70 71// 3D 72g_tTex3df4 . Load ( c4 , getOffset3 ()); 73g_tTex3di4 . Load ( c4 , getOffset3 ()); 74g_tTex3du4 . Load ( c4 , getOffset3 ()); 75 76// Offset has no Cube or CubeArray forms 77 78// TODO: 79// Load, SampleIndex 80// Load, SampleIndex, Offset 81 82psout . Color = 1.0 ; 83psout . Depth = 1.0 ; 84 85return psout ; 86}