yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
75e547c0
main
1SamplerState g_sSamp : register(s0 ); 2 3uniform Texture1D < float4 > g_tTex1df4 : register(t0 ); 4Texture1D < int4 > g_tTex1di4 ; 5Texture1D < uint4 > g_tTex1du4 ; 6 7Texture2D < float4 > g_tTex2df4 ; 8Texture2D < int4 > g_tTex2di4 ; 9Texture2D < uint4 > g_tTex2du4 ; 10 11Texture3D < float4 > g_tTex3df4 ; 12Texture3D < int4 > g_tTex3di4 ; 13Texture3D < uint4 > g_tTex3du4 ; 14 15TextureCube < float4 > g_tTexcdf4 ; 16TextureCube < int4 > g_tTexcdi4 ; 17TextureCube < uint4 > g_tTexcdu4 ; 18 19Texture1DArray < float4 > g_tTex1df4a ; 20Texture1DArray < int4 > g_tTex1di4a ; 21Texture1DArray < uint4 > g_tTex1du4a ; 22 23Texture2DArray < float4 > g_tTex2df4a ; 24Texture2DArray < int4 > g_tTex2di4a ; 25Texture2DArray < uint4 > g_tTex2du4a ; 26 27TextureCubeArray < float4 > g_tTexcdf4a ; 28TextureCubeArray < int4 > g_tTexcdi4a ; 29TextureCubeArray < uint4 > g_tTexcdu4a ; 30 31struct PS_OUTPUT 32{ 33float4 Color : SV_Target0 ; 34float Depth : SV_Depth ; 35}; 36 37uniform int c1 ; 38uniform int2 c2 ; 39uniform int3 c3 ; 40uniform int4 c4 ; 41 42uniform int o1 ; 43uniform int2 o2 ; 44uniform int3 o3 ; 45uniform int4 o4 ; 46 47PS_OUTPUT main () 48{ 49PS_OUTPUT psout ; 50 51// 1DArray 52g_tTex1df4a . Load ( c3 ); 53g_tTex1di4a . Load ( c3 ); 54g_tTex1du4a . Load ( c3 ); 55 56// 2DArray 57g_tTex2df4a . Load ( c4 ); 58g_tTex2di4a . Load ( c4 ); 59g_tTex2du4a . Load ( c4 ); 60 61// Offset has no Cube or CubeArray forms 62 63// TODO: 64// Load, SampleIndex 65// Load, SampleIndex, Offset 66 67psout . Color = 1.0 ; 68psout . Depth = 1.0 ; 69 70return psout ; 71}