yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
31ab84a5
main
1float4 f0 (float4 input ) { 2if (all (input == input )) 3return input ; 4else 5return - input ; 6} 7 8float4 f1 (float4 input ) { 9if (all (input == input )) { 10return input ; 11 }else { 12return - input ; 13 } 14} 15 16float4 PixelShaderFunction (float4 input ) :COLOR0 17{ 18if (all (input == input )) 19return input ; 20 21f0 (input ); 22 23if (all (input == input )) 24 ; 25 26if (all (input == input )) 27 ; 28else 29 ; 30 31[flatten] if (all(input == input)) { 32return input; 33} 34 35f1(input); 36 37int ii; 38if (float ii = input. z ) 39++ ii; 40++ ii; 41if (float(ii) == 1.0 ) 42++ ii ; 43}