yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
cfb05ec7
main
1RWTexture2D < float4 > OutputTexture; 2 3// Test conversion between SPIR-V required uint3 group id, and sub-vec3 shader declaration. 4 5[ numthreads ( 8 , 8 , 1 ) ] 6void main ( uint2 vGroupId : SV_GroupID ) 7{ 8 OutputTexture[ vGroupId . xy ] = float4(1.0, 0.0, 0.0, 1.0); 9}