yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
dd5dee0b
main
1SamplerState g_sSamp : register(s0 ); 2 3Texture2DMS < float4 > g_tTex2dmsf4 ; 4Texture2DMSArray < float4 > g_tTex2dmsf4a ; 5 6struct PS_OUTPUT 7{ 8float4 Color : SV_Target0 ; 9float Depth : SV_Depth ; 10}; 11 12PS_OUTPUT main ( int sample : SAMPLE ) 13{ 14PS_OUTPUT psout ; 15 16float2 r00 = g_tTex2dmsf4 . GetSamplePosition ( sample ); 17float2 r01 = g_tTex2dmsf4a . GetSamplePosition ( sample ); 18 19psout . Color = 1.0 ; 20psout . Depth = 1.0 ; 21 22return psout ; 23}