yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
731cd83e
main
1SamplerState g_sSamp : register(s0 ); 2uniform sampler2D g_sSamp2d ; 3 4Texture1D g_tTex1df4a : register(t1 ); 5 6uniform Texture1D < float4 > g_tTex1df4 : register(t0 ); 7Texture1D < int4 > g_tTex1di4 ; 8Texture1D < uint4 > g_tTex1du4 ; 9 10Texture2D < float4 > g_tTex2df4 ; 11Texture2D < int4 > g_tTex2di4 ; 12Texture2D < uint4 > g_tTex2du4 ; 13 14Texture3D < float4 > g_tTex3df4 ; 15Texture3D < int4 > g_tTex3di4 ; 16Texture3D < uint4 > g_tTex3du4 ; 17 18TextureCube < float4 > g_tTexcdf4 ; 19TextureCube < int4 > g_tTexcdi4 ; 20TextureCube < uint4 > g_tTexcdu4 ; 21 22struct VS_OUTPUT 23{ 24float4 Pos : SV_Position ; 25}; 26 27VS_OUTPUT main () 28{ 29VS_OUTPUT vsout ; 30 31// no 1D gathers 32 33float4 txval20 = g_tTex2df4 . Gather ( g_sSamp , float2 ( 0.1 , 0.2 )); 34int4 txval21 = g_tTex2di4 . Gather ( g_sSamp , float2 ( 0.3 , 0.4 )); 35uint4 txval22 = g_tTex2du4 . Gather ( g_sSamp , float2 ( 0.5 , 0.6 )); 36 37// no 3D gathers 38 39float4 txval40 = g_tTexcdf4 . Gather ( g_sSamp , float3 ( 0.1 , 0.2 , 0.3 )); 40int4 txval41 = g_tTexcdi4 . Gather ( g_sSamp , float3 ( 0.4 , 0.5 , 0.6 )); 41uint4 txval42 = g_tTexcdu4 . Gather ( g_sSamp , float3 ( 0.7 , 0.8 , 0.9 )); 42 43vsout . Pos = float4 ( 0 , 0 , 0 , 0 ); 44 45return vsout ; 46}