yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
731cd83e
main
1SamplerState g_sSamp : register(s0 ); 2 3Texture1DArray g_tTex1df4a : register(t1 ); 4 5uniform Texture1DArray < float4 > g_tTex1df4 : register(t0 ); 6Texture1DArray < int4 > g_tTex1di4a ; 7Texture1DArray < uint4 > g_tTex1du4a ; 8 9Texture2DArray < float4 > g_tTex2df4a ; 10Texture2DArray < int4 > g_tTex2di4a ; 11Texture2DArray < uint4 > g_tTex2du4a ; 12 13TextureCubeArray < float4 > g_tTexcdf4a ; 14TextureCubeArray < int4 > g_tTexcdi4a ; 15TextureCubeArray < uint4 > g_tTexcdu4a ; 16 17struct PS_OUTPUT 18{ 19float4 Color : SV_Target0 ; 20float Depth : SV_Depth ; 21}; 22 23PS_OUTPUT main () 24{ 25PS_OUTPUT psout ; 26 27// No 1D gathers 28 29float4 txval20 = g_tTex2df4a . Gather ( g_sSamp , float3 ( 0.1 , 0.2 , 0.3 )); 30int4 txval21 = g_tTex2di4a . Gather ( g_sSamp , float3 ( 0.3 , 0.4 , 0.5 )); 31uint4 txval22 = g_tTex2du4a . Gather ( g_sSamp , float3 ( 0.5 , 0.6 , 0.7 )); 32 33// no 3D gathers 34 35float4 txval40 = g_tTexcdf4a . Gather ( g_sSamp , float4 ( 0.1 , 0.2 , 0.3 , 0.4 )); 36int4 txval41 = g_tTexcdi4a . Gather ( g_sSamp , float4 ( 0.4 , 0.5 , 0.6 , 0.7 )); 37uint4 txval42 = g_tTexcdu4a . Gather ( g_sSamp , float4 ( 0.7 , 0.8 , 0.9 , 1.0 )); 38 39psout . Color = 1.0 ; 40psout . Depth = 1.0 ; 41 42return psout ; 43}