yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
ef7efb21
main
1// test geometry shader in fragment shader. GS attributes should be successfully ignored. 2 3struct myVertex { 4float4 pos :SV_Position ; 5}; 6 7[maxvertexcount( 1 )] 8void GS_Draw( point myVertex IN, inout PointStream < myVertex > OutputStream) 9{ 10OutputStream. Append (IN); 11OutputStream. RestartStrip (); 12} 13 14float4 main() : SV_TARGET 15{ 16return 0 ; 17}