yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

spencer-lunargFix invalid tests in hlsl.format.rwtexture.fraga027192d

main
2.6 KiB59 linesraw
1SamplerState       g_sSamp : register(s0);
2
3[[spv::format_rgba32f]]    RWTexture1D <float4> g_tTex1df4 : register(t0);
4[[spv::format_rg32f]]      RWTexture1D <float4>   g_tTex1di4;
5[[spv::format_rgba8snorm]] RWTexture1D <float4>  g_tTex1du4;
6
7[[spv::format_rg8]] [[spv::nonwritable]]     RWTexture3D <float4> g_tTex3df4;
8[[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4>   g_tTex3di4;
9[[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4>  g_tTex3du4;
10
11[[spv::format_rgba8ui]] RWTexture1DArray <uint4> g_tTex1df4a;
12[[spv::format_rg32ui]]  RWTexture1DArray <uint4>   g_tTex1di4a;
13[[spv::format_r16ui]]   RWTexture1DArray <uint4>  g_tTex1du4a;
14
15[[spv::format_rgb10a2ui]] RWTexture2DArray <int4> g_tTex2df4a;
16[[spv::format_r8ui]]      RWTexture2DArray <int4>   g_tTex2di4a;
17[[spv::format_rgba16f]]   RWTexture2DArray <float4>  g_tTex2du4a;
18
19[[spv::format_rgba8         ]] RWTexture2DArray<float4> g_tTex01;
20[[spv::format_rg16f         ]] RWTexture2DArray<float4> g_tTex02;
21[[spv::format_r16f          ]] RWTexture2DArray<float4> g_tTex03;
22[[spv::format_rgb10a2       ]] RWTexture2DArray<float4> g_tTex04;
23[[spv::format_rg16          ]] RWTexture2DArray<float4> g_tTex05;
24[[spv::format_r32f          ]] RWTexture2DArray<float4> g_tTex06;
25[[spv::format_rgba16        ]] RWTexture2DArray<float4> g_tTex07;
26[[spv::format_r16           ]] RWTexture2DArray<float4> g_tTex08;
27[[spv::format_r8            ]] RWTexture2DArray<float4> g_tTex09;
28[[spv::format_rgba16snorm   ]] RWTexture2DArray<float4> g_tTex10;
29[[spv::format_rg16snorm     ]] RWTexture2DArray<float4> g_tTex11;
30[[spv::format_r16snorm      ]] RWTexture2DArray<float4> g_tTex12;
31[[spv::format_r8snorm       ]] RWTexture2DArray<float4> g_tTex13;
32[[spv::format_rgba32i       ]] RWTexture2DArray<int4> g_tTex14;
33[[spv::format_r32i          ]] RWTexture2DArray<int4> g_tTex15;
34[[spv::format_r32ui         ]] RWTexture2DArray<int4> g_tTex16;
35[[spv::format_rg16i         ]] RWTexture2DArray<int4> g_tTex17;
36[[spv::format_r16i          ]] RWTexture2DArray<int4> g_tTex18;
37[[spv::format_rg32i         ]] RWTexture2DArray<int4> g_tTex19;
38[[spv::format_rg8i          ]] RWTexture2DArray<int4> g_tTex20;
39[[spv::format_rg8ui         ]] RWTexture2DArray<int4> g_tTex21;
40[[spv::format_rgba32ui      ]] RWTexture2DArray<int4> g_tTex22;
41[[spv::format_rgba16ui      ]] RWTexture2DArray<int4> g_tTex23;
42[[spv::format_rg32ui        ]] RWTexture2DArray<int4> g_tTex24;
43[[spv::format_rg16ui        ]] RWTexture2DArray<int4> g_tTex25;
44
45struct PS_OUTPUT
46{
47    float4 Color : SV_Target0;
48    float  Depth : SV_Depth;
49};
50
51PS_OUTPUT main()
52{
53   PS_OUTPUT psout;
54
55   psout.Color = 1.0;
56   psout.Depth = 1.0;
57
58   return psout;
59}