yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
a027192d
main
1SamplerState g_sSamp : register(s0 ); 2 3[[spv ::format_rgba32f ]]RWTexture1D < float4 > g_tTex1df4 : register(t0 ); 4[[spv ::format_rg32f ]]RWTexture1D < float4 > g_tTex1di4 ; 5[[spv ::format_rgba8snorm ]]RWTexture1D < float4 > g_tTex1du4 ; 6 7[[spv ::format_rg8 ]] [[spv ::nonwritable ]]RWTexture3D < float4 > g_tTex3df4 ; 8[[spv ::format_rgba16i ]] [[spv ::nonreadable ]]RWTexture3D < int4 > g_tTex3di4 ; 9[[spv ::format_r8i ]] [[spv ::nonwritable ]] [[spv ::nonreadable ]]RWTexture3D < uint4 > g_tTex3du4 ; 10 11[[spv ::format_rgba8ui ]]RWTexture1DArray < uint4 > g_tTex1df4a ; 12[[spv ::format_rg32ui ]]RWTexture1DArray < uint4 > g_tTex1di4a ; 13[[spv ::format_r16ui ]]RWTexture1DArray < uint4 > g_tTex1du4a ; 14 15[[spv ::format_rgb10a2ui ]]RWTexture2DArray < int4 > g_tTex2df4a ; 16[[spv ::format_r8ui ]]RWTexture2DArray < int4 > g_tTex2di4a ; 17[[spv ::format_rgba16f ]]RWTexture2DArray < float4 > g_tTex2du4a ; 18 19[[spv ::format_rgba8 ]]RWTexture2DArray < float4 > g_tTex01 ; 20[[spv ::format_rg16f ]]RWTexture2DArray < float4 > g_tTex02 ; 21[[spv ::format_r16f ]]RWTexture2DArray < float4 > g_tTex03 ; 22[[spv ::format_rgb10a2 ]]RWTexture2DArray < float4 > g_tTex04 ; 23[[spv ::format_rg16 ]]RWTexture2DArray < float4 > g_tTex05 ; 24[[spv ::format_r32f ]]RWTexture2DArray < float4 > g_tTex06 ; 25[[spv ::format_rgba16 ]]RWTexture2DArray < float4 > g_tTex07 ; 26[[spv ::format_r16 ]]RWTexture2DArray < float4 > g_tTex08 ; 27[[spv ::format_r8 ]]RWTexture2DArray < float4 > g_tTex09 ; 28[[spv ::format_rgba16snorm ]]RWTexture2DArray < float4 > g_tTex10 ; 29[[spv ::format_rg16snorm ]]RWTexture2DArray < float4 > g_tTex11 ; 30[[spv ::format_r16snorm ]]RWTexture2DArray < float4 > g_tTex12 ; 31[[spv ::format_r8snorm ]]RWTexture2DArray < float4 > g_tTex13 ; 32[[spv ::format_rgba32i ]]RWTexture2DArray < int4 > g_tTex14 ; 33[[spv ::format_r32i ]]RWTexture2DArray < int4 > g_tTex15 ; 34[[spv ::format_r32ui ]]RWTexture2DArray < int4 > g_tTex16 ; 35[[spv ::format_rg16i ]]RWTexture2DArray < int4 > g_tTex17 ; 36[[spv ::format_r16i ]]RWTexture2DArray < int4 > g_tTex18 ; 37[[spv ::format_rg32i ]]RWTexture2DArray < int4 > g_tTex19 ; 38[[spv ::format_rg8i ]]RWTexture2DArray < int4 > g_tTex20 ; 39[[spv ::format_rg8ui ]]RWTexture2DArray < int4 > g_tTex21 ; 40[[spv ::format_rgba32ui ]]RWTexture2DArray < int4 > g_tTex22 ; 41[[spv ::format_rgba16ui ]]RWTexture2DArray < int4 > g_tTex23 ; 42[[spv ::format_rg32ui ]]RWTexture2DArray < int4 > g_tTex24 ; 43[[spv ::format_rg16ui ]]RWTexture2DArray < int4 > g_tTex25 ; 44 45struct PS_OUTPUT 46{ 47float4 Color :SV_Target0 ; 48float Depth :SV_Depth ; 49}; 50 51PS_OUTPUT main () 52{ 53PS_OUTPUT psout ; 54 55psout .Color = 1.0 ; 56psout .Depth = 1.0 ; 57 58return psout ; 59}