yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
4e55988a
main
1float4 AmbientColor = float4 (1 ,0.5 ,0 ,1 ); 2 3bool ff1 :SV_IsFrontFace ; 4float ff2 :packoffset (c1 .y ); 5float4 ff3 :packoffset (c2 ) : register(ps_5_0 ,s0 ) ; 6float4 ff4 :VPOS :packoffset (c3 ) : register(ps_5_0 ,s1 )< int bambam = 30 ;> ; 7 8float4 ShaderFunction (float4 input ) :COLOR0 9{ 10return input * AmbientColor ; 11}