yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
4e55988a
main
1static float1 f1 = float1 (1.0 ); 2static float scalar = 2.0 ; 3 4float1 ShaderFunction (float1 inFloat1 :COLOR ,float inScalar ) :COLOR0 5{ 6return f1 * scalar + inFloat1 * inScalar ; 7}