yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
544c039d
main
1RWTexture2D < uint > Values ; 2 3struct InputStruct { 4float4 Position : SV_POSITION ; 5}; 6 7[earlydepthstencil] 8uint main( InputStruct input) : SV_Target { 9uint oldVal; 10InterlockedExchange(Values[uint2(input. Position . x , input. Position . y )], 1.0 , oldVal); 11return oldVal ; 12}