yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

John KessenichHLSL: Fix #1679: Add HLSL earlydepthstencil -> SPV EarlyFragmentTests.544c039d

main
277 B12 linesraw
1RWTexture2D<uint> Values;
2
3struct InputStruct {
4	float4 Position : SV_POSITION;
5};
6
7[earlydepthstencil]
8uint main(InputStruct input) : SV_Target {
9	uint oldVal;
10	InterlockedExchange(Values[uint2(input.Position.x, input.Position.y)], 1.0, oldVal);
11	return oldVal;
12}