yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

John KessenichHLSL: Handle greater/less depth modes. Fixes issue #489.9e079535

main
86 B4 linesraw
1void PixelShaderFunction(out float depth : SV_DepthGreaterEqual)
2{
3    depth = 0.2;
4}