yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
1f312f90
main
1struct VS_OUTPUT { 2float4 Position :SV_Position ; 3float3 clip0 :SV_ClipDistance0 ;// multiple semantic IDs, vec3+vec4 (skip) 4float4 clip1 :SV_ClipDistance1 ;// ... 5}; 6 7float4 main (VS_OUTPUT v ) :SV_Target0 8{ 9return v .Position + v .clip0 .x + v .clip1 .x ; 10}