yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
1f312f90
main
1struct VS_OUTPUT { 2float4 Position :SV_Position ; 3float2 ClipRect [2 ] :SV_ClipDistance0 ;// array of float2 in split struct 4}; 5 6float4 main (const VS_OUTPUT v ) :SV_Target0 7{ 8return v .Position + v .ClipRect [0 ].x + v .ClipRect [1 ].x ; 9}