yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
56b17b2f
main
1Texture2D g_tColor ; 2 3SamplerState g_sAniso ; 4 5struct PS_INPUT 6{ 7float2 vTextureCoords :TEXCOORD2 ; 8} ; 9 10struct PS_OUTPUT 11{ 12float4 vColor :SV_Target0 ; 13} ; 14 15PS_OUTPUT MainPs (PS_INPUT i ) 16{ 17PS_OUTPUT ps_output ; 18 19ps_output .vColor = g_tColor .Sample (g_sAniso ,i .vTextureCoords .xy ) ; 20return ps_output ; 21}