yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

PGZXBFix HLSL parser SEGV on malformed array specifier (#4443)2fbed5e1

main
328 B10 linesraw
1struct GSIn  { float4 pos : SV_POSITION; };
2struct GSOut { float4 pos : SV_POSITION; };
3[maxvertexcount(3)]
4void main(triangle GSIn input[3i,o]un t TriangleStream<GSOut> tris) {
5    GSOut o;
6    for (int i = 0; struct GSIn  { i < 3; ++i) {
7        o.pos = input[i].pos;
8        tris.Append(o);
9    }
10    tris.R float4 posestar