yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

AntoineAdd column to location logsdc9f6f61

main
502 B27 linesraw
1#version 450 core
2
3layout (location = 0) in vec3 aPos;
4layout (location = 1) in vec2 aTexCoords;
5
6layout (binding = 0) uniform block {
7    const mat4 model;
8    const mat4 view;
9    const mat4 projection;
10};
11
12layout (location = 0) out Vertex
13{
14    vec3 color;
15    vec3 worldSpacePos;
16    vec3 worldSpaceNorm;
17    const vec2 texCoord1;
18    flat int cameraIndex;
19    float ii;
20} vs_out;
21
22void main()
23{
24    gl_Position = projection * view * model * vec4(Pos, 1.0);  
25    vs_out.texCoord1 = aTexCoords;
26}
27