yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
0a8b2975
main
1whileLoop.frag 2Shader version: 110 30:? Sequence 40:7 Function Definition: main( ( global void) 50:7 Function Parameters: 60:9 Sequence 70:9 Sequence 80:9 move second child to first child ( temp 4-component vector of float) 90:9 'color' ( temp 4-component vector of float) 100:9 'BaseColor' ( smooth in 4-component vector of float) 110:11 Loop with condition tested first 120:11 Loop Condition 130:11 Compare Less Than ( temp bool) 140:11 direct index ( temp float) 150:11 'color' ( temp 4-component vector of float) 160:11 Constant: 170:11 0 (const int) 180:11 'd' ( uniform float) 190:11 Loop Body 200:12 Sequence 210:12 add second child into first child ( temp 4-component vector of float) 220:12 'color' ( temp 4-component vector of float) 230:12 'bigColor' ( uniform 4-component vector of float) 240:15 Loop with condition tested first 250:15 Loop Condition 260:15 move second child to first child ( temp bool) 270:15 'test' ( temp bool) 280:15 Compare Less Than ( temp bool) 290:15 direct index ( temp float) 300:15 'color' ( temp 4-component vector of float) 310:15 Constant: 320:15 1 (const int) 330:15 'd' ( uniform float) 340:15 Loop Body 350:16 Sequence 360:16 add second child into first child ( temp 4-component vector of float) 370:16 'color' ( temp 4-component vector of float) 380:16 'bigColor' ( uniform 4-component vector of float) 390:19 move second child to first child ( temp 4-component vector of float) 400:19 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 410:19 'color' ( temp 4-component vector of float) 420:? Linker Objects 430:? 'bigColor' ( uniform 4-component vector of float) 440:? 'BaseColor' ( smooth in 4-component vector of float) 450:? 'd' ( uniform float) 46 47 48Linked fragment stage: 49 50 51Shader version: 110 520:? Sequence 530:7 Function Definition: main( ( global void) 540:7 Function Parameters: 550:9 Sequence 560:9 Sequence 570:9 move second child to first child ( temp 4-component vector of float) 580:9 'color' ( temp 4-component vector of float) 590:9 'BaseColor' ( smooth in 4-component vector of float) 600:11 Loop with condition tested first 610:11 Loop Condition 620:11 Compare Less Than ( temp bool) 630:11 direct index ( temp float) 640:11 'color' ( temp 4-component vector of float) 650:11 Constant: 660:11 0 (const int) 670:11 'd' ( uniform float) 680:11 Loop Body 690:12 Sequence 700:12 add second child into first child ( temp 4-component vector of float) 710:12 'color' ( temp 4-component vector of float) 720:12 'bigColor' ( uniform 4-component vector of float) 730:15 Loop with condition tested first 740:15 Loop Condition 750:15 move second child to first child ( temp bool) 760:15 'test' ( temp bool) 770:15 Compare Less Than ( temp bool) 780:15 direct index ( temp float) 790:15 'color' ( temp 4-component vector of float) 800:15 Constant: 810:15 1 (const int) 820:15 'd' ( uniform float) 830:15 Loop Body 840:16 Sequence 850:16 add second child into first child ( temp 4-component vector of float) 860:16 'color' ( temp 4-component vector of float) 870:16 'bigColor' ( uniform 4-component vector of float) 880:19 move second child to first child ( temp 4-component vector of float) 890:19 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 900:19 'color' ( temp 4-component vector of float) 910:? Linker Objects 920:? 'bigColor' ( uniform 4-component vector of float) 930:? 'BaseColor' ( smooth in 4-component vector of float) 940:? 'd' ( uniform float) 95