yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
5cffd9a7
main
1textureQueryLOD.frag 2Shader version: 150 3Requested GL_ARB_gpu_shader5 4Requested GL_ARB_texture_query_lod 50:? Sequence 60:24 Function Definition: main( ( global void) 70:24 Function Parameters: 80:26 Sequence 90:26 switch 100:26 condition 110:26 'funct' ( uniform int) 120:26 body 130:26 Sequence 140:28 case: with expression 150:28 Constant: 160:28 0 (const int) 170:? Sequence 180:29 Sequence 190:29 move second child to first child ( temp 2-component vector of int) 200:29 'iv2' ( temp 2-component vector of int) 210:29 textureSize ( global 2-component vector of int) 220:29 'sampler' ( uniform sampler2DShadow) 230:29 Constant: 240:29 0 (const int) 250:31 Sequence 260:31 move second child to first child ( temp 2-component vector of float) 270:31 'fv2' ( temp 2-component vector of float) 280:31 textureQueryLod ( global 2-component vector of float) 290:31 'sampler' ( uniform sampler2DShadow) 300:31 Constant: 310:31 0.000000 320:31 0.000000 330:33 move second child to first child ( temp 4-component vector of float) 340:33 'color' ( out 4-component vector of float) 350:33 Construct vec4 ( temp 4-component vector of float) 360:33 Convert int to float ( temp 2-component vector of float) 370:33 'iv2' ( temp 2-component vector of int) 380:33 'fv2' ( temp 2-component vector of float) 390:34 Branch: Break 400:35 default: 410:? Sequence 420:36 move second child to first child ( temp 4-component vector of float) 430:36 'color' ( out 4-component vector of float) 440:36 Constant: 450:36 1.000000 460:36 1.000000 470:36 1.000000 480:36 1.000000 490:37 Branch: Break 500:? Linker Objects 510:? 'vUV' ( smooth in 2-component vector of float) 520:? 'color' ( out 4-component vector of float) 530:? 'sampler' ( uniform sampler2DShadow) 540:? 'funct' ( uniform int) 55 56 57Linked fragment stage: 58 59 60Shader version: 150 61Requested GL_ARB_gpu_shader5 62Requested GL_ARB_texture_query_lod 630:? Sequence 640:24 Function Definition: main( ( global void) 650:24 Function Parameters: 660:26 Sequence 670:26 switch 680:26 condition 690:26 'funct' ( uniform int) 700:26 body 710:26 Sequence 720:28 case: with expression 730:28 Constant: 740:28 0 (const int) 750:? Sequence 760:29 Sequence 770:29 move second child to first child ( temp 2-component vector of int) 780:29 'iv2' ( temp 2-component vector of int) 790:29 textureSize ( global 2-component vector of int) 800:29 'sampler' ( uniform sampler2DShadow) 810:29 Constant: 820:29 0 (const int) 830:31 Sequence 840:31 move second child to first child ( temp 2-component vector of float) 850:31 'fv2' ( temp 2-component vector of float) 860:31 textureQueryLod ( global 2-component vector of float) 870:31 'sampler' ( uniform sampler2DShadow) 880:31 Constant: 890:31 0.000000 900:31 0.000000 910:33 move second child to first child ( temp 4-component vector of float) 920:33 'color' ( out 4-component vector of float) 930:33 Construct vec4 ( temp 4-component vector of float) 940:33 Convert int to float ( temp 2-component vector of float) 950:33 'iv2' ( temp 2-component vector of int) 960:33 'fv2' ( temp 2-component vector of float) 970:34 Branch: Break 980:35 default: 990:? Sequence 1000:36 move second child to first child ( temp 4-component vector of float) 1010:36 'color' ( out 4-component vector of float) 1020:36 Constant: 1030:36 1.000000 1040:36 1.000000 1050:36 1.000000 1060:36 1.000000 1070:37 Branch: Break 1080:? Linker Objects 1090:? 'vUV' ( smooth in 2-component vector of float) 1100:? 'color' ( out 4-component vector of float) 1110:? 'sampler' ( uniform sampler2DShadow) 1120:? 'funct' ( uniform int) 113