yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

jimihemAdd more location aliasing checks52f68dc6

main
1.9 KiB47 linesraw
1ps_sample.frag
2ERROR: 0:5: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
3ERROR: 1 compilation errors.  No code generated.
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6Shader version: 430
7Requested GL_ARB_enhanced_layouts
8ERROR: node is still EOpNull!
90:10  Function Definition: main( ( global void)
100:10    Function Parameters: 
110:12    Sequence
120:12      Sequence
130:12        move second child to first child ( temp 4-component vector of float)
140:12          'result' ( temp 4-component vector of float)
150:12          'gs_fs' ( smooth in 4-component vector of float)
160:16      move second child to first child ( temp 4-component vector of float)
170:16        'fs_out' ( out 4-component vector of float)
180:16        'result' ( temp 4-component vector of float)
190:?   Linker Objects
200:?     'gohan' (layout( location=1 component=0) flat in uint)
210:?     'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
220:?     'gs_fs' ( smooth in 4-component vector of float)
230:?     'fs_out' ( out 4-component vector of float)
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25
26Linked fragment stage:
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29Shader version: 430
30Requested GL_ARB_enhanced_layouts
31ERROR: node is still EOpNull!
320:10  Function Definition: main( ( global void)
330:10    Function Parameters: 
340:12    Sequence
350:12      Sequence
360:12        move second child to first child ( temp 4-component vector of float)
370:12          'result' ( temp 4-component vector of float)
380:12          'gs_fs' ( smooth in 4-component vector of float)
390:16      move second child to first child ( temp 4-component vector of float)
400:16        'fs_out' ( out 4-component vector of float)
410:16        'result' ( temp 4-component vector of float)
420:?   Linker Objects
430:?     'gohan' (layout( location=1 component=0) flat in uint)
440:?     'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
450:?     'gs_fs' ( smooth in 4-component vector of float)
460:?     'fs_out' ( out 4-component vector of float)
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