yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
0b3e8560
main
1liveTraverser.switch.vert 2Shader version: 460 30:? Sequence 40:25 Function Definition: main( ( global void) 50:25 Function Parameters: 60:27 Sequence 70:27 switch 80:27 condition 90:27 Constant: 100:27 2 (const int) 110:27 body 120:27 Sequence 130:28 case: with expression 140:28 Constant: 150:28 2 (const int) 160:? Sequence 170:28 Branch: Break 180:29 case: with expression 190:29 Constant: 200:29 1 (const int) 210:? Sequence 220:30 move second child to first child ( temp highp 4-component vector of float) 230:30 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 240:30 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 250:30 Constant: 260:30 0 (const uint) 270:30 'n0' (layout( location=11) in highp 4-component vector of float) 280:34 switch 290:34 condition 300:34 Constant: 310:34 3 (const int) 320:34 body 330:34 Sequence 340:35 default: 350:? Sequence 360:35 Branch: Break 370:36 case: with expression 380:36 Constant: 390:36 1 (const int) 400:? Sequence 410:37 move second child to first child ( temp highp 4-component vector of float) 420:37 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 430:37 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 440:37 Constant: 450:37 0 (const uint) 460:37 'n1' (layout( location=12) in highp 4-component vector of float) 470:41 switch 480:41 condition 490:41 Constant: 500:41 3 (const int) 510:41 body 520:41 Sequence 530:42 case: with expression 540:42 Constant: 550:42 2 (const int) 560:43 case: with expression 570:43 Constant: 580:43 1 (const int) 590:? Sequence 600:44 move second child to first child ( temp highp 4-component vector of float) 610:44 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 620:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 630:44 Constant: 640:44 0 (const uint) 650:44 'n2' (layout( location=13) in highp 4-component vector of float) 660:48 switch 670:48 condition 680:48 Constant: 690:48 1 (const int) 700:48 body 710:48 Sequence 720:49 case: with expression 730:49 Constant: 740:49 -1 (const int) 750:? Sequence 760:50 move second child to first child ( temp highp 4-component vector of float) 770:50 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 780:50 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 790:50 Constant: 800:50 0 (const uint) 810:50 'n3' (layout( location=14) in highp 4-component vector of float) 820:51 Branch: Break 830:52 case: with expression 840:52 Constant: 850:52 1 (const int) 860:? Sequence 870:53 move second child to first child ( temp highp 4-component vector of float) 880:53 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 890:53 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 900:53 Constant: 910:53 0 (const uint) 920:53 'a0' (layout( location=0) in highp 4-component vector of float) 930:54 Branch: Break 940:55 move second child to first child ( temp highp 4-component vector of float) 950:55 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 960:55 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 970:55 Constant: 980:55 0 (const uint) 990:55 'n4' (layout( location=15) in highp 4-component vector of float) 1000:56 case: with expression 1010:56 Constant: 1020:56 0 (const int) 1030:? Sequence 1040:57 move second child to first child ( temp highp 4-component vector of float) 1050:57 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1060:57 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 1070:57 Constant: 1080:57 0 (const uint) 1090:57 'n5' (layout( location=16) in highp 4-component vector of float) 1100:63 switch 1110:63 condition 1120:63 Constant: 1130:63 1 (const int) 1140:63 body 1150:63 Sequence 1160:64 case: with expression 1170:64 Constant: 1180:64 1 (const uint) 1190:? Sequence 1200:65 move second child to first child ( temp highp 4-component vector of float) 1210:65 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1220:65 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 1230:65 Constant: 1240:65 0 (const uint) 1250:65 'a1' (layout( location=1) in highp 4-component vector of float) 1260:69 switch 1270:69 condition 1280:69 Constant: 1290:69 -1 (const int) 1300:69 body 1310:69 Sequence 1320:70 case: with expression 1330:70 Constant: 1340:70 4294967295 (const uint) 1350:? Sequence 1360:71 move second child to first child ( temp highp 4-component vector of float) 1370:71 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1380:71 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 1390:71 Constant: 1400:71 0 (const uint) 1410:71 'a2' (layout( location=2) in highp 4-component vector of float) 1420:75 switch 1430:75 condition 1440:75 Constant: 1450:75 1 (const int) 1460:75 body 1470:75 Sequence 1480:76 case: with expression 1490:76 Constant: 1500:76 1 (const int) 1510:? Sequence 1520:77 move second child to first child ( temp highp 4-component vector of float) 1530:77 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1540:77 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 1550:77 Constant: 1560:77 0 (const uint) 1570:77 'a3' (layout( location=3) in highp 4-component vector of float) 1580:78 Branch: Break 1590:79 case: with expression 1600:79 Constant: 1610:79 -1 (const int) 1620:? Sequence 1630:80 move second child to first child ( temp highp 4-component vector of float) 1640:80 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1650:80 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 1660:80 Constant: 1670:80 0 (const uint) 1680:80 'n6' (layout( location=17) in highp 4-component vector of float) 1690:84 switch 1700:84 condition 1710:84 Constant: 1720:84 1 (const int) 1730:84 body 1740:84 Sequence 1750:85 default: 1760:86 case: with expression 1770:86 Constant: 1780:86 2 (const int) 1790:? Sequence 1800:87 move second child to first child ( temp highp 4-component vector of float) 1810:87 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1820:87 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 1830:87 Constant: 1840:87 0 (const uint) 1850:87 'a4' (layout( location=4) in highp 4-component vector of float) 1860:91 switch 1870:91 condition 1880:91 Constant: 1890:91 1 (const int) 1900:91 body 1910:91 Sequence 1920:92 case: with expression 1930:92 Constant: 1940:92 1 (const int) 1950:? Sequence 1960:93 move second child to first child ( temp highp 4-component vector of float) 1970:93 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1980:93 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 1990:93 Constant: 2000:93 0 (const uint) 2010:93 'a5' (layout( location=5) in highp 4-component vector of float) 2020:94 Branch: Break 2030:95 case: with expression 2040:95 Constant: 2050:95 2 (const int) 2060:? Sequence 2070:96 move second child to first child ( temp highp 4-component vector of float) 2080:96 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2090:96 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 2100:96 Constant: 2110:96 0 (const uint) 2120:96 'n7' (layout( location=18) in highp 4-component vector of float) 2130:100 switch 2140:100 condition 2150:100 Constant: 2160:100 8 (const int) 2170:100 body 2180:100 Sequence 2190:101 case: with expression 2200:101 Constant: 2210:101 8 (const int) 2220:? Sequence 2230:102 move second child to first child ( temp highp 4-component vector of float) 2240:102 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2250:102 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 2260:102 Constant: 2270:102 0 (const uint) 2280:102 'a6' (layout( location=6) in highp 4-component vector of float) 2290:103 Branch: Break 2300:104 case: with expression 2310:104 Constant: 2320:104 7 (const int) 2330:? Sequence 2340:105 move second child to first child ( temp highp 4-component vector of float) 2350:105 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2360:105 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 2370:105 Constant: 2380:105 0 (const uint) 2390:105 'n8' (layout( location=19) in highp 4-component vector of float) 2400:106 Branch: Break 2410:109 Sequence 2420:109 move second child to first child ( temp highp int) 2430:109 'x' ( temp highp int) 2440:109 Constant: 2450:109 2 (const int) 2460:112 switch 2470:112 condition 2480:112 'x' ( temp highp int) 2490:112 body 2500:112 Sequence 2510:113 case: with expression 2520:113 Constant: 2530:113 1 (const int) 2540:? Sequence 2550:114 move second child to first child ( temp highp 4-component vector of float) 2560:114 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2570:114 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 2580:114 Constant: 2590:114 0 (const uint) 2600:114 'a7' (layout( location=7) in highp 4-component vector of float) 2610:115 Branch: Break 2620:116 case: with expression 2630:116 Constant: 2640:116 2 (const int) 2650:? Sequence 2660:117 move second child to first child ( temp highp 4-component vector of float) 2670:117 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2680:117 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 2690:117 Constant: 2700:117 0 (const uint) 2710:117 'a8' (layout( location=8) in highp 4-component vector of float) 2720:118 Branch: Break 2730:122 switch 2740:122 condition 2750:122 add ( temp highp int) 2760:122 Constant: 2770:122 1 (const int) 2780:122 'x' ( temp highp int) 2790:122 body 2800:122 Sequence 2810:123 case: with expression 2820:123 Constant: 2830:123 1 (const int) 2840:? Sequence 2850:124 move second child to first child ( temp highp 4-component vector of float) 2860:124 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2870:124 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 2880:124 Constant: 2890:124 0 (const uint) 2900:124 'a9' (layout( location=9) in highp 4-component vector of float) 2910:125 Branch: Break 2920:126 case: with expression 2930:126 Constant: 2940:126 3 (const int) 2950:? Sequence 2960:127 move second child to first child ( temp highp 4-component vector of float) 2970:127 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2980:127 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 2990:127 Constant: 3000:127 0 (const uint) 3010:127 'a10' (layout( location=10) in highp 4-component vector of float) 3020:128 Branch: Break 3030:? Linker Objects 3040:? 'a0' (layout( location=0) in highp 4-component vector of float) 3050:? 'a1' (layout( location=1) in highp 4-component vector of float) 3060:? 'a2' (layout( location=2) in highp 4-component vector of float) 3070:? 'a3' (layout( location=3) in highp 4-component vector of float) 3080:? 'a4' (layout( location=4) in highp 4-component vector of float) 3090:? 'a5' (layout( location=5) in highp 4-component vector of float) 3100:? 'a6' (layout( location=6) in highp 4-component vector of float) 3110:? 'a7' (layout( location=7) in highp 4-component vector of float) 3120:? 'a8' (layout( location=8) in highp 4-component vector of float) 3130:? 'a9' (layout( location=9) in highp 4-component vector of float) 3140:? 'a10' (layout( location=10) in highp 4-component vector of float) 3150:? 'n0' (layout( location=11) in highp 4-component vector of float) 3160:? 'n1' (layout( location=12) in highp 4-component vector of float) 3170:? 'n2' (layout( location=13) in highp 4-component vector of float) 3180:? 'n3' (layout( location=14) in highp 4-component vector of float) 3190:? 'n4' (layout( location=15) in highp 4-component vector of float) 3200:? 'n5' (layout( location=16) in highp 4-component vector of float) 3210:? 'n6' (layout( location=17) in highp 4-component vector of float) 3220:? 'n7' (layout( location=18) in highp 4-component vector of float) 3230:? 'n8' (layout( location=19) in highp 4-component vector of float) 3240:? 'n9' (layout( location=20) in highp 4-component vector of float) 3250:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 326 327SPIR-V is not generated for failed compile or link