yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
4056002e
main
1link.multiUnitLayout.2.vert 2Shader version: 450 3in xfb mode 40:? Sequence 50:6 Function Definition: computePosition(vf4; ( global 4-component vector of float) 60:6 Function Parameters: 70:6 'position' ( in 4-component vector of float) 80:8 Sequence 90:8 Branch: Return with expression 100:8 add ( temp 4-component vector of float) 110:8 Constant: 120:8 1.000000 130:8 1.000000 140:8 1.000000 150:8 1.000000 160:8 vector-scale ( temp 4-component vector of float) 170:8 Constant: 180:8 2.000000 190:8 'position' ( in 4-component vector of float) 200:? Linker Objects 210:? 'gl_VertexID' ( gl_VertexId int VertexId) 220:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 23 24link.multiUnitLayout.0.vert 25Shader version: 450 26in xfb mode 270:? Sequence 280:9 Function Definition: main( ( global void) 290:9 Function Parameters: 300:11 Sequence 310:11 move second child to first child ( temp 4-component vector of float) 320:11 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 330:11 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 340:11 Constant: 350:11 0 (const uint) 360:11 Function Call: computePosition(vf4; ( global 4-component vector of float) 370:11 'in_position' (layout( location=0) in 4-component vector of float) 380:? Linker Objects 390:? 'in_position' (layout( location=0) in 4-component vector of float) 400:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 410:? 'gl_VertexID' ( gl_VertexId int VertexId) 420:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 43 44 45Linked vertex stage: 46 47ERROR: Linking vertex stage: Contradictory xfb_stride 48 49Shader version: 450 50in xfb mode 510:? Sequence 520:6 Function Definition: computePosition(vf4; ( global 4-component vector of float) 530:6 Function Parameters: 540:6 'position' ( in 4-component vector of float) 550:8 Sequence 560:8 Branch: Return with expression 570:8 add ( temp 4-component vector of float) 580:8 Constant: 590:8 1.000000 600:8 1.000000 610:8 1.000000 620:8 1.000000 630:8 vector-scale ( temp 4-component vector of float) 640:8 Constant: 650:8 2.000000 660:8 'position' ( in 4-component vector of float) 670:9 Function Definition: main( ( global void) 680:9 Function Parameters: 690:11 Sequence 700:11 move second child to first child ( temp 4-component vector of float) 710:11 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 720:11 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 730:11 Constant: 740:11 0 (const uint) 750:11 Function Call: computePosition(vf4; ( global 4-component vector of float) 760:11 'in_position' (layout( location=0) in 4-component vector of float) 770:? Linker Objects 780:? 'gl_VertexID' ( gl_VertexId int VertexId) 790:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 800:? 'in_position' (layout( location=0) in 4-component vector of float) 810:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 82