yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1link.multiUnitLayout.2.tese 2Shader version: 410 3input primitive = triangles 4vertex spacing = fractional_even_spacing 5triangle order = ccw 60:? Sequence 70:6 Function Definition: transformPosition(vf4; ( global 4-component vector of float) 80:6 Function Parameters: 90:6 'position' ( in 4-component vector of float) 100:8 Sequence 110:8 Branch: Return with expression 120:8 vector-scale ( temp 4-component vector of float) 130:8 Constant: 140:8 2.000000 150:8 'position' ( in 4-component vector of float) 160:? Linker Objects 17 18link.multiUnitLayout.0.tese 19Shader version: 410 20input primitive = triangles 21vertex spacing = equal_spacing 22triangle order = cw 230:? Sequence 240:7 Function Definition: main( ( global void) 250:7 Function Parameters: 260:9 Sequence 270:9 Sequence 280:9 move second child to first child ( temp 4-component vector of float) 290:9 'p0' ( temp 4-component vector of float) 300:9 vector-scale ( temp 4-component vector of float) 310:9 direct index ( temp float) 320:9 'gl_TessCoord' ( in 3-component vector of float TessCoord) 330:9 Constant: 340:9 0 (const int) 350:9 gl_Position: direct index for structure ( in 4-component vector of float Position) 360:9 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 370:9 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 380:9 Constant: 390:9 0 (const int) 400:9 Constant: 410:9 0 (const int) 420:10 Sequence 430:10 move second child to first child ( temp 4-component vector of float) 440:10 'p1' ( temp 4-component vector of float) 450:10 vector-scale ( temp 4-component vector of float) 460:10 direct index ( temp float) 470:10 'gl_TessCoord' ( in 3-component vector of float TessCoord) 480:10 Constant: 490:10 1 (const int) 500:10 gl_Position: direct index for structure ( in 4-component vector of float Position) 510:10 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 520:10 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 530:10 Constant: 540:10 1 (const int) 550:10 Constant: 560:10 0 (const int) 570:11 Sequence 580:11 move second child to first child ( temp 4-component vector of float) 590:11 'p2' ( temp 4-component vector of float) 600:11 vector-scale ( temp 4-component vector of float) 610:11 direct index ( temp float) 620:11 'gl_TessCoord' ( in 3-component vector of float TessCoord) 630:11 Constant: 640:11 2 (const int) 650:11 gl_Position: direct index for structure ( in 4-component vector of float Position) 660:11 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 670:11 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 680:11 Constant: 690:11 2 (const int) 700:11 Constant: 710:11 0 (const int) 720:12 move second child to first child ( temp 4-component vector of float) 730:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 740:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 750:12 Constant: 760:12 0 (const uint) 770:12 Function Call: transformPosition(vf4; ( global 4-component vector of float) 780:12 add ( temp 4-component vector of float) 790:12 add ( temp 4-component vector of float) 800:12 'p0' ( temp 4-component vector of float) 810:12 'p1' ( temp 4-component vector of float) 820:12 'p2' ( temp 4-component vector of float) 830:? Linker Objects 840:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 85 86 87Linked tessellation evaluation stage: 88 89ERROR: Linking tessellation evaluation stage: Contradictory input vertex spacing 90ERROR: Linking tessellation evaluation stage: Contradictory triangle ordering 91 92Shader version: 410 93input primitive = triangles 94vertex spacing = fractional_even_spacing 95triangle order = ccw 960:? Sequence 970:6 Function Definition: transformPosition(vf4; ( global 4-component vector of float) 980:6 Function Parameters: 990:6 'position' ( in 4-component vector of float) 1000:8 Sequence 1010:8 Branch: Return with expression 1020:8 vector-scale ( temp 4-component vector of float) 1030:8 Constant: 1040:8 2.000000 1050:8 'position' ( in 4-component vector of float) 1060:7 Function Definition: main( ( global void) 1070:7 Function Parameters: 1080:9 Sequence 1090:9 Sequence 1100:9 move second child to first child ( temp 4-component vector of float) 1110:9 'p0' ( temp 4-component vector of float) 1120:9 vector-scale ( temp 4-component vector of float) 1130:9 direct index ( temp float) 1140:9 'gl_TessCoord' ( in 3-component vector of float TessCoord) 1150:9 Constant: 1160:9 0 (const int) 1170:9 gl_Position: direct index for structure ( in 4-component vector of float Position) 1180:9 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 1190:9 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 1200:9 Constant: 1210:9 0 (const int) 1220:9 Constant: 1230:9 0 (const int) 1240:10 Sequence 1250:10 move second child to first child ( temp 4-component vector of float) 1260:10 'p1' ( temp 4-component vector of float) 1270:10 vector-scale ( temp 4-component vector of float) 1280:10 direct index ( temp float) 1290:10 'gl_TessCoord' ( in 3-component vector of float TessCoord) 1300:10 Constant: 1310:10 1 (const int) 1320:10 gl_Position: direct index for structure ( in 4-component vector of float Position) 1330:10 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 1340:10 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 1350:10 Constant: 1360:10 1 (const int) 1370:10 Constant: 1380:10 0 (const int) 1390:11 Sequence 1400:11 move second child to first child ( temp 4-component vector of float) 1410:11 'p2' ( temp 4-component vector of float) 1420:11 vector-scale ( temp 4-component vector of float) 1430:11 direct index ( temp float) 1440:11 'gl_TessCoord' ( in 3-component vector of float TessCoord) 1450:11 Constant: 1460:11 2 (const int) 1470:11 gl_Position: direct index for structure ( in 4-component vector of float Position) 1480:11 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 1490:11 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance}) 1500:11 Constant: 1510:11 2 (const int) 1520:11 Constant: 1530:11 0 (const int) 1540:12 move second child to first child ( temp 4-component vector of float) 1550:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 1560:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 1570:12 Constant: 1580:12 0 (const uint) 1590:12 Function Call: transformPosition(vf4; ( global 4-component vector of float) 1600:12 add ( temp 4-component vector of float) 1610:12 add ( temp 4-component vector of float) 1620:12 'p0' ( temp 4-component vector of float) 1630:12 'p1' ( temp 4-component vector of float) 1640:12 'p2' ( temp 4-component vector of float) 1650:? Linker Objects 1660:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 167