yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
4056002e
main
1link.multiUnitLayout.2.frag 2Shader version: 450 3using depth_less 40:? Sequence 50:8 Function Definition: outputColor(vf4; ( global void) 60:8 Function Parameters: 70:8 'color' ( in 4-component vector of float) 80:10 Sequence 90:10 move second child to first child ( temp 4-component vector of float) 100:10 'FragColor' (layout( location=0) out 4-component vector of float) 110:10 'color' ( in 4-component vector of float) 120:? Linker Objects 130:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 140:? 'FragColor' (layout( location=0) out 4-component vector of float) 15 16link.multiUnitLayout.0.frag 17Shader version: 450 18using depth_greater 190:? Sequence 200:7 Function Definition: main( ( global void) 210:7 Function Parameters: 220:9 Sequence 230:9 Function Call: outputColor(vf4; ( global void) 240:9 Constant: 250:9 1.000000 260:9 0.000000 270:9 0.000000 280:9 1.000000 290:10 move second child to first child ( temp float) 300:10 'gl_FragDepth' ( gl_FragDepth float FragDepth) 310:10 Constant: 320:10 0.500000 330:? Linker Objects 340:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 35 36 37Linked fragment stage: 38 39ERROR: Linking fragment stage: Contradictory depth layouts 40 41Shader version: 450 42using depth_less 430:? Sequence 440:8 Function Definition: outputColor(vf4; ( global void) 450:8 Function Parameters: 460:8 'color' ( in 4-component vector of float) 470:10 Sequence 480:10 move second child to first child ( temp 4-component vector of float) 490:10 'FragColor' (layout( location=0) out 4-component vector of float) 500:10 'color' ( in 4-component vector of float) 510:7 Function Definition: main( ( global void) 520:7 Function Parameters: 530:9 Sequence 540:9 Function Call: outputColor(vf4; ( global void) 550:9 Constant: 560:9 1.000000 570:9 0.000000 580:9 0.000000 590:9 1.000000 600:10 move second child to first child ( temp float) 610:10 'gl_FragDepth' ( gl_FragDepth float FragDepth) 620:10 Constant: 630:10 0.500000 640:? Linker Objects 650:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 660:? 'FragColor' (layout( location=0) out 4-component vector of float) 67