yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
4056002e
main
1link.multiUnitLayout.0.vert 2Shader version: 450 3in xfb mode 40:? Sequence 50:9 Function Definition: main( ( global void) 60:9 Function Parameters: 70:11 Sequence 80:11 move second child to first child ( temp 4-component vector of float) 90:11 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 100:11 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 110:11 Constant: 120:11 0 (const uint) 130:11 Function Call: computePosition(vf4; ( global 4-component vector of float) 140:11 'in_position' (layout( location=0) in 4-component vector of float) 150:? Linker Objects 160:? 'in_position' (layout( location=0) in 4-component vector of float) 170:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 180:? 'gl_VertexID' ( gl_VertexId int VertexId) 190:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 20 21link.multiUnitLayout.1.vert 22Shader version: 450 230:? Sequence 240:3 Function Definition: computePosition(vf4; ( global 4-component vector of float) 250:3 Function Parameters: 260:3 'position' ( in 4-component vector of float) 270:5 Sequence 280:5 Branch: Return with expression 290:5 add ( temp 4-component vector of float) 300:5 Constant: 310:5 1.000000 320:5 1.000000 330:5 1.000000 340:5 1.000000 350:5 vector-scale ( temp 4-component vector of float) 360:5 Constant: 370:5 2.000000 380:5 'position' ( in 4-component vector of float) 390:? Linker Objects 400:? 'gl_VertexID' ( gl_VertexId int VertexId) 410:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 42 43 44Linked vertex stage: 45 46 47Shader version: 450 48in xfb mode 490:? Sequence 500:9 Function Definition: main( ( global void) 510:9 Function Parameters: 520:11 Sequence 530:11 move second child to first child ( temp 4-component vector of float) 540:11 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 550:11 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) 560:11 Constant: 570:11 0 (const uint) 580:11 Function Call: computePosition(vf4; ( global 4-component vector of float) 590:11 'in_position' (layout( location=0) in 4-component vector of float) 600:3 Function Definition: computePosition(vf4; ( global 4-component vector of float) 610:3 Function Parameters: 620:3 'position' ( in 4-component vector of float) 630:5 Sequence 640:5 Branch: Return with expression 650:5 add ( temp 4-component vector of float) 660:5 Constant: 670:5 1.000000 680:5 1.000000 690:5 1.000000 700:5 1.000000 710:5 vector-scale ( temp 4-component vector of float) 720:5 Constant: 730:5 2.000000 740:5 'position' ( in 4-component vector of float) 750:? Linker Objects 760:? 'in_position' (layout( location=0) in 4-component vector of float) 770:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) 780:? 'gl_VertexID' ( gl_VertexId int VertexId) 790:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 80