yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1link.clipCullDistance.vert 2Shader version: 440 30:? Sequence 40:9 Function Definition: main( ( global void) 50:9 Function Parameters: 60:11 Sequence 70:11 move second child to first child ( temp 4-component vector of float) 80:11 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 90:11 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 100:11 Constant: 110:11 0 (const uint) 120:11 Constant: 130:11 1.000000 140:11 1.000000 150:11 1.000000 160:11 1.000000 170:12 move second child to first child ( temp float) 180:12 direct index ( temp float ClipDistance) 190:12 gl_ClipDistance: direct index for structure ( out 1-element array of float ClipDistance) 200:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 210:12 Constant: 220:12 2 (const uint) 230:12 Constant: 240:12 0 (const int) 250:12 Constant: 260:12 0.500000 270:? Linker Objects 280:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 290:? 'gl_VertexID' ( gl_VertexId int VertexId) 300:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 31 32link.clipCullDistance.geom 33Shader version: 440 34invocations = -1 35max_vertices = 3 36input primitive = triangles 37output primitive = triangle_strip 380:? Sequence 390:6 Function Definition: main( ( global void) 400:6 Function Parameters: 410:8 Sequence 420:8 move second child to first child ( temp 4-component vector of float) 430:8 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 440:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 450:8 Constant: 460:8 0 (const uint) 470:8 gl_Position: direct index for structure ( in 4-component vector of float Position) 480:8 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 490:8 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 500:8 Constant: 510:8 0 (const int) 520:8 Constant: 530:8 0 (const int) 540:9 EmitVertex ( global void) 550:? Linker Objects 560:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 570:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 58 59 60Linked vertex stage: 61 62 63Linked geometry stage: 64 65 66Shader version: 440 670:? Sequence 680:9 Function Definition: main( ( global void) 690:9 Function Parameters: 700:11 Sequence 710:11 move second child to first child ( temp 4-component vector of float) 720:11 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 730:11 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 740:11 Constant: 750:11 0 (const uint) 760:11 Constant: 770:11 1.000000 780:11 1.000000 790:11 1.000000 800:11 1.000000 810:12 move second child to first child ( temp float) 820:12 direct index ( temp float ClipDistance) 830:12 gl_ClipDistance: direct index for structure ( out 1-element array of float ClipDistance) 840:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 850:12 Constant: 860:12 2 (const uint) 870:12 Constant: 880:12 0 (const int) 890:12 Constant: 900:12 0.500000 910:? Linker Objects 920:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 930:? 'gl_VertexID' ( gl_VertexId int VertexId) 940:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 95Shader version: 440 96invocations = 1 97max_vertices = 3 98input primitive = triangles 99output primitive = triangle_strip 1000:? Sequence 1010:6 Function Definition: main( ( global void) 1020:6 Function Parameters: 1030:8 Sequence 1040:8 move second child to first child ( temp 4-component vector of float) 1050:8 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 1060:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 1070:8 Constant: 1080:8 0 (const uint) 1090:8 gl_Position: direct index for structure ( in 4-component vector of float Position) 1100:8 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 1110:8 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 1120:8 Constant: 1130:8 0 (const int) 1140:8 Constant: 1150:8 0 (const int) 1160:9 EmitVertex ( global void) 1170:? Linker Objects 1180:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 1190:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 120