yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

mmmhj2Implement <system> include for the standalone wrapper (#4154)b11b0383

main
1.9 KiB49 linesraw
1include.system.vert
2Shader version: 450
3Requested GL_GOOGLE_cpp_style_line_directive
4Requested GL_GOOGLE_include_directive
50:? Sequence
60:15  Function Definition: main( ( global void)
70:15    Function Parameters: 
80:17    Sequence
90:17      move second child to first child ( temp 4-component vector of float)
100:17        'color' ( smooth out 4-component vector of float)
110:17        add ( temp 4-component vector of float)
120:17          add ( temp 4-component vector of float)
130:17            'i1' ( global 4-component vector of float)
140:17            'i5' ( global 4-component vector of float)
150:17          'i6' ( global 4-component vector of float)
160:?   Linker Objects
170:?     'i1' ( global 4-component vector of float)
180:?     'i6' ( global 4-component vector of float)
190:?     'i5' ( global 4-component vector of float)
200:?     'color' ( smooth out 4-component vector of float)
210:?     'gl_VertexID' ( gl_VertexId int VertexId)
220:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
23
24
25Linked vertex stage:
26
27
28Shader version: 450
29Requested GL_GOOGLE_cpp_style_line_directive
30Requested GL_GOOGLE_include_directive
310:? Sequence
320:15  Function Definition: main( ( global void)
330:15    Function Parameters: 
340:17    Sequence
350:17      move second child to first child ( temp 4-component vector of float)
360:17        'color' ( smooth out 4-component vector of float)
370:17        add ( temp 4-component vector of float)
380:17          add ( temp 4-component vector of float)
390:17            'i1' ( global 4-component vector of float)
400:17            'i5' ( global 4-component vector of float)
410:17          'i6' ( global 4-component vector of float)
420:?   Linker Objects
430:?     'i1' ( global 4-component vector of float)
440:?     'i6' ( global 4-component vector of float)
450:?     'i5' ( global 4-component vector of float)
460:?     'color' ( smooth out 4-component vector of float)
470:?     'gl_VertexID' ( gl_VertexId int VertexId)
480:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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