yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
7d9fae2c
main
1hlsl.ternary.simple.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:2 Function Definition: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 60:2 Function Parameters: 70:2 'a' ( in int) 80:2 'b' ( in int) 90:2 'col0' ( in 4-component vector of float) 100:2 'col1' ( in 4-component vector of float) 110:? Sequence 120:3 Branch: Return with expression 130:3 Test condition and select ( temp 4-component vector of float): no shortcircuit 140:3 Condition 150:3 Compare Less Than ( temp bool) 160:3 'a' ( in int) 170:3 'b' ( in int) 180:3 true case 190:3 'col0' ( in 4-component vector of float) 200:3 false case 210:3 'col1' ( in 4-component vector of float) 220:2 Function Definition: main( ( temp void) 230:2 Function Parameters: 240:? Sequence 250:2 move second child to first child ( temp int) 260:? 'a' ( temp int) 270:? 'a' (layout( location=0) flat in int) 280:2 move second child to first child ( temp int) 290:? 'b' ( temp int) 300:? 'b' (layout( location=1) flat in int) 310:2 move second child to first child ( temp 4-component vector of float) 320:? 'col0' ( temp 4-component vector of float) 330:? 'col0' (layout( location=2) in 4-component vector of float) 340:2 move second child to first child ( temp 4-component vector of float) 350:? 'col1' ( temp 4-component vector of float) 360:? 'col1' (layout( location=3) in 4-component vector of float) 370:2 move second child to first child ( temp 4-component vector of float) 380:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 390:2 Function Call: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 400:? 'a' ( temp int) 410:? 'b' ( temp int) 420:? 'col0' ( temp 4-component vector of float) 430:? 'col1' ( temp 4-component vector of float) 440:? Linker Objects 450:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 460:? 'a' (layout( location=0) flat in int) 470:? 'b' (layout( location=1) flat in int) 480:? 'col0' (layout( location=2) in 4-component vector of float) 490:? 'col1' (layout( location=3) in 4-component vector of float) 50 51 52Linked fragment stage: 53 54 55Shader version: 500 56gl_FragCoord origin is upper left 570:? Sequence 580:2 Function Definition: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 590:2 Function Parameters: 600:2 'a' ( in int) 610:2 'b' ( in int) 620:2 'col0' ( in 4-component vector of float) 630:2 'col1' ( in 4-component vector of float) 640:? Sequence 650:3 Branch: Return with expression 660:3 Test condition and select ( temp 4-component vector of float): no shortcircuit 670:3 Condition 680:3 Compare Less Than ( temp bool) 690:3 'a' ( in int) 700:3 'b' ( in int) 710:3 true case 720:3 'col0' ( in 4-component vector of float) 730:3 false case 740:3 'col1' ( in 4-component vector of float) 750:2 Function Definition: main( ( temp void) 760:2 Function Parameters: 770:? Sequence 780:2 move second child to first child ( temp int) 790:? 'a' ( temp int) 800:? 'a' (layout( location=0) flat in int) 810:2 move second child to first child ( temp int) 820:? 'b' ( temp int) 830:? 'b' (layout( location=1) flat in int) 840:2 move second child to first child ( temp 4-component vector of float) 850:? 'col0' ( temp 4-component vector of float) 860:? 'col0' (layout( location=2) in 4-component vector of float) 870:2 move second child to first child ( temp 4-component vector of float) 880:? 'col1' ( temp 4-component vector of float) 890:? 'col1' (layout( location=3) in 4-component vector of float) 900:2 move second child to first child ( temp 4-component vector of float) 910:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 920:2 Function Call: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 930:? 'a' ( temp int) 940:? 'b' ( temp int) 950:? 'col0' ( temp 4-component vector of float) 960:? 'col1' ( temp 4-component vector of float) 970:? Linker Objects 980:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 990:? 'a' (layout( location=0) flat in int) 1000:? 'b' (layout( location=1) flat in int) 1010:? 'col0' (layout( location=2) in 4-component vector of float) 1020:? 'col1' (layout( location=3) in 4-component vector of float) 103 104// Module Version 10000 105// Generated by (magic number): 8000b 106// Id's are bound by 54 107 108 Capability Shader 109 1: ExtInstImport "GLSL.std.450" 110 MemoryModel Logical GLSL450 111 EntryPoint Fragment 4 "main" 31 34 38 41 44 112 ExecutionMode 4 OriginUpperLeft 113 Source HLSL 500 114 Name 4 "main" 115 Name 16 "@main(i1;i1;vf4;vf4;" 116 Name 12 "a" 117 Name 13 "b" 118 Name 14 "col0" 119 Name 15 "col1" 120 Name 29 "a" 121 Name 31 "a" 122 Name 33 "b" 123 Name 34 "b" 124 Name 36 "col0" 125 Name 38 "col0" 126 Name 40 "col1" 127 Name 41 "col1" 128 Name 44 "@entryPointOutput" 129 Name 45 "param" 130 Name 47 "param" 131 Name 49 "param" 132 Name 51 "param" 133 Decorate 31(a) Flat 134 Decorate 31(a) Location 0 135 Decorate 34(b) Flat 136 Decorate 34(b) Location 1 137 Decorate 38(col0) Location 2 138 Decorate 41(col1) Location 3 139 Decorate 44(@entryPointOutput) Location 0 140 2: TypeVoid 141 3: TypeFunction 2 142 6: TypeInt 32 1 143 7: TypePointer Function 6(int) 144 8: TypeFloat 32 145 9: TypeVector 8(float) 4 146 10: TypePointer Function 9(fvec4) 147 11: TypeFunction 9(fvec4) 7(ptr) 7(ptr) 10(ptr) 10(ptr) 148 20: TypeBool 149 24: TypeVector 20(bool) 4 150 30: TypePointer Input 6(int) 151 31(a): 30(ptr) Variable Input 152 34(b): 30(ptr) Variable Input 153 37: TypePointer Input 9(fvec4) 154 38(col0): 37(ptr) Variable Input 155 41(col1): 37(ptr) Variable Input 156 43: TypePointer Output 9(fvec4) 15744(@entryPointOutput): 43(ptr) Variable Output 158 4(main): 2 Function None 3 159 5: Label 160 29(a): 7(ptr) Variable Function 161 33(b): 7(ptr) Variable Function 162 36(col0): 10(ptr) Variable Function 163 40(col1): 10(ptr) Variable Function 164 45(param): 7(ptr) Variable Function 165 47(param): 7(ptr) Variable Function 166 49(param): 10(ptr) Variable Function 167 51(param): 10(ptr) Variable Function 168 32: 6(int) Load 31(a) 169 Store 29(a) 32 170 35: 6(int) Load 34(b) 171 Store 33(b) 35 172 39: 9(fvec4) Load 38(col0) 173 Store 36(col0) 39 174 42: 9(fvec4) Load 41(col1) 175 Store 40(col1) 42 176 46: 6(int) Load 29(a) 177 Store 45(param) 46 178 48: 6(int) Load 33(b) 179 Store 47(param) 48 180 50: 9(fvec4) Load 36(col0) 181 Store 49(param) 50 182 52: 9(fvec4) Load 40(col1) 183 Store 51(param) 52 184 53: 9(fvec4) FunctionCall 16(@main(i1;i1;vf4;vf4;) 45(param) 47(param) 49(param) 51(param) 185 Store 44(@entryPointOutput) 53 186 Return 187 FunctionEnd 18816(@main(i1;i1;vf4;vf4;): 9(fvec4) Function None 11 189 12(a): 7(ptr) FunctionParameter 190 13(b): 7(ptr) FunctionParameter 191 14(col0): 10(ptr) FunctionParameter 192 15(col1): 10(ptr) FunctionParameter 193 17: Label 194 18: 6(int) Load 12(a) 195 19: 6(int) Load 13(b) 196 21: 20(bool) SLessThan 18 19 197 22: 9(fvec4) Load 14(col0) 198 23: 9(fvec4) Load 15(col1) 199 25: 24(bvec4) CompositeConstruct 21 21 21 21 200 26: 9(fvec4) Select 25 22 23 201 ReturnValue 26 202 FunctionEnd