yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
7d9fae2c
main
1hlsl.ternary.error.frag 2ERROR: 0:3: 'missing' : unknown variable 3ERROR: 0:3: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type ' in 4-component vector of float' and a right operand of type ' temp void' (or there is no acceptable conversion) 4ERROR: 0:2: '' : function does not return a value: @main 5ERROR: 3 compilation errors. No code generated. 6 7 8Shader version: 500 9gl_FragCoord origin is upper left 10ERROR: node is still EOpNull! 110:2 Function Definition: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 120:2 Function Parameters: 130:2 'a' ( in int) 140:2 'b' ( in int) 150:2 'col0' ( in 4-component vector of float) 160:2 'col1' ( in 4-component vector of float) 170:? Sequence 180:3 Branch: Return 190:2 Function Definition: main( ( temp void) 200:2 Function Parameters: 210:? Sequence 220:2 move second child to first child ( temp int) 230:? 'a' ( temp int) 240:? 'a' (layout( location=0) flat in int) 250:2 move second child to first child ( temp int) 260:? 'b' ( temp int) 270:? 'b' (layout( location=1) flat in int) 280:2 move second child to first child ( temp 4-component vector of float) 290:? 'col0' ( temp 4-component vector of float) 300:? 'col0' (layout( location=2) in 4-component vector of float) 310:2 move second child to first child ( temp 4-component vector of float) 320:? 'col1' ( temp 4-component vector of float) 330:? 'col1' (layout( location=3) in 4-component vector of float) 340:2 move second child to first child ( temp 4-component vector of float) 350:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 360:2 Function Call: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 370:? 'a' ( temp int) 380:? 'b' ( temp int) 390:? 'col0' ( temp 4-component vector of float) 400:? 'col1' ( temp 4-component vector of float) 410:? Linker Objects 420:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 430:? 'a' (layout( location=0) flat in int) 440:? 'b' (layout( location=1) flat in int) 450:? 'col0' (layout( location=2) in 4-component vector of float) 460:? 'col1' (layout( location=3) in 4-component vector of float) 47 48 49Linked fragment stage: 50 51 52Shader version: 500 53gl_FragCoord origin is upper left 54ERROR: node is still EOpNull! 550:2 Function Definition: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 560:2 Function Parameters: 570:2 'a' ( in int) 580:2 'b' ( in int) 590:2 'col0' ( in 4-component vector of float) 600:2 'col1' ( in 4-component vector of float) 610:? Sequence 620:3 Branch: Return 630:2 Function Definition: main( ( temp void) 640:2 Function Parameters: 650:? Sequence 660:2 move second child to first child ( temp int) 670:? 'a' ( temp int) 680:? 'a' (layout( location=0) flat in int) 690:2 move second child to first child ( temp int) 700:? 'b' ( temp int) 710:? 'b' (layout( location=1) flat in int) 720:2 move second child to first child ( temp 4-component vector of float) 730:? 'col0' ( temp 4-component vector of float) 740:? 'col0' (layout( location=2) in 4-component vector of float) 750:2 move second child to first child ( temp 4-component vector of float) 760:? 'col1' ( temp 4-component vector of float) 770:? 'col1' (layout( location=3) in 4-component vector of float) 780:2 move second child to first child ( temp 4-component vector of float) 790:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 800:2 Function Call: @main(i1;i1;vf4;vf4; ( temp 4-component vector of float) 810:? 'a' ( temp int) 820:? 'b' ( temp int) 830:? 'col0' ( temp 4-component vector of float) 840:? 'col1' ( temp 4-component vector of float) 850:? Linker Objects 860:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 870:? 'a' (layout( location=0) flat in int) 880:? 'b' (layout( location=1) flat in int) 890:? 'col0' (layout( location=2) in 4-component vector of float) 900:? 'col1' (layout( location=3) in 4-component vector of float) 91 92SPIR-V is not generated for failed compile or link