yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
7d9fae2c
main
1hlsl.ternary.conversion.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:2 Function Definition: @main(i1;i1;vf4;vu4; ( temp 4-component vector of float) 60:2 Function Parameters: 70:2 'a' ( in int) 80:2 'b' ( in int) 90:2 'col0' ( in 4-component vector of float) 100:2 'col1' ( in 4-component vector of uint) 110:? Sequence 120:3 Branch: Return with expression 130:3 Test condition and select ( temp 4-component vector of float): no shortcircuit 140:3 Condition 150:3 Compare Less Than ( temp bool) 160:3 'a' ( in int) 170:3 'b' ( in int) 180:3 true case 190:3 'col0' ( in 4-component vector of float) 200:3 false case 210:3 Convert uint to float ( temp 4-component vector of float) 220:3 'col1' ( in 4-component vector of uint) 230:2 Function Definition: main( ( temp void) 240:2 Function Parameters: 250:? Sequence 260:2 move second child to first child ( temp int) 270:? 'a' ( temp int) 280:? 'a' (layout( location=0) flat in int) 290:2 move second child to first child ( temp int) 300:? 'b' ( temp int) 310:? 'b' (layout( location=1) flat in int) 320:2 move second child to first child ( temp 4-component vector of float) 330:? 'col0' ( temp 4-component vector of float) 340:? 'col0' (layout( location=2) in 4-component vector of float) 350:2 move second child to first child ( temp 4-component vector of uint) 360:? 'col1' ( temp 4-component vector of uint) 370:? 'col1' (layout( location=3) flat in 4-component vector of uint) 380:2 move second child to first child ( temp 4-component vector of float) 390:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 400:2 Function Call: @main(i1;i1;vf4;vu4; ( temp 4-component vector of float) 410:? 'a' ( temp int) 420:? 'b' ( temp int) 430:? 'col0' ( temp 4-component vector of float) 440:? 'col1' ( temp 4-component vector of uint) 450:? Linker Objects 460:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 470:? 'a' (layout( location=0) flat in int) 480:? 'b' (layout( location=1) flat in int) 490:? 'col0' (layout( location=2) in 4-component vector of float) 500:? 'col1' (layout( location=3) flat in 4-component vector of uint) 51 52 53Linked fragment stage: 54 55 56Shader version: 500 57gl_FragCoord origin is upper left 580:? Sequence 590:2 Function Definition: @main(i1;i1;vf4;vu4; ( temp 4-component vector of float) 600:2 Function Parameters: 610:2 'a' ( in int) 620:2 'b' ( in int) 630:2 'col0' ( in 4-component vector of float) 640:2 'col1' ( in 4-component vector of uint) 650:? Sequence 660:3 Branch: Return with expression 670:3 Test condition and select ( temp 4-component vector of float): no shortcircuit 680:3 Condition 690:3 Compare Less Than ( temp bool) 700:3 'a' ( in int) 710:3 'b' ( in int) 720:3 true case 730:3 'col0' ( in 4-component vector of float) 740:3 false case 750:3 Convert uint to float ( temp 4-component vector of float) 760:3 'col1' ( in 4-component vector of uint) 770:2 Function Definition: main( ( temp void) 780:2 Function Parameters: 790:? Sequence 800:2 move second child to first child ( temp int) 810:? 'a' ( temp int) 820:? 'a' (layout( location=0) flat in int) 830:2 move second child to first child ( temp int) 840:? 'b' ( temp int) 850:? 'b' (layout( location=1) flat in int) 860:2 move second child to first child ( temp 4-component vector of float) 870:? 'col0' ( temp 4-component vector of float) 880:? 'col0' (layout( location=2) in 4-component vector of float) 890:2 move second child to first child ( temp 4-component vector of uint) 900:? 'col1' ( temp 4-component vector of uint) 910:? 'col1' (layout( location=3) flat in 4-component vector of uint) 920:2 move second child to first child ( temp 4-component vector of float) 930:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 940:2 Function Call: @main(i1;i1;vf4;vu4; ( temp 4-component vector of float) 950:? 'a' ( temp int) 960:? 'b' ( temp int) 970:? 'col0' ( temp 4-component vector of float) 980:? 'col1' ( temp 4-component vector of uint) 990:? Linker Objects 1000:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1010:? 'a' (layout( location=0) flat in int) 1020:? 'b' (layout( location=1) flat in int) 1030:? 'col0' (layout( location=2) in 4-component vector of float) 1040:? 'col1' (layout( location=3) flat in 4-component vector of uint) 105 106// Module Version 10000 107// Generated by (magic number): 8000b 108// Id's are bound by 59 109 110 Capability Shader 111 1: ExtInstImport "GLSL.std.450" 112 MemoryModel Logical GLSL450 113 EntryPoint Fragment 4 "main" 35 38 42 46 49 114 ExecutionMode 4 OriginUpperLeft 115 Source HLSL 500 116 Name 4 "main" 117 Name 19 "@main(i1;i1;vf4;vu4;" 118 Name 15 "a" 119 Name 16 "b" 120 Name 17 "col0" 121 Name 18 "col1" 122 Name 33 "a" 123 Name 35 "a" 124 Name 37 "b" 125 Name 38 "b" 126 Name 40 "col0" 127 Name 42 "col0" 128 Name 44 "col1" 129 Name 46 "col1" 130 Name 49 "@entryPointOutput" 131 Name 50 "param" 132 Name 52 "param" 133 Name 54 "param" 134 Name 56 "param" 135 Decorate 35(a) Flat 136 Decorate 35(a) Location 0 137 Decorate 38(b) Flat 138 Decorate 38(b) Location 1 139 Decorate 42(col0) Location 2 140 Decorate 46(col1) Flat 141 Decorate 46(col1) Location 3 142 Decorate 49(@entryPointOutput) Location 0 143 2: TypeVoid 144 3: TypeFunction 2 145 6: TypeInt 32 1 146 7: TypePointer Function 6(int) 147 8: TypeFloat 32 148 9: TypeVector 8(float) 4 149 10: TypePointer Function 9(fvec4) 150 11: TypeInt 32 0 151 12: TypeVector 11(int) 4 152 13: TypePointer Function 12(ivec4) 153 14: TypeFunction 9(fvec4) 7(ptr) 7(ptr) 10(ptr) 13(ptr) 154 23: TypeBool 155 28: TypeVector 23(bool) 4 156 34: TypePointer Input 6(int) 157 35(a): 34(ptr) Variable Input 158 38(b): 34(ptr) Variable Input 159 41: TypePointer Input 9(fvec4) 160 42(col0): 41(ptr) Variable Input 161 45: TypePointer Input 12(ivec4) 162 46(col1): 45(ptr) Variable Input 163 48: TypePointer Output 9(fvec4) 16449(@entryPointOutput): 48(ptr) Variable Output 165 4(main): 2 Function None 3 166 5: Label 167 33(a): 7(ptr) Variable Function 168 37(b): 7(ptr) Variable Function 169 40(col0): 10(ptr) Variable Function 170 44(col1): 13(ptr) Variable Function 171 50(param): 7(ptr) Variable Function 172 52(param): 7(ptr) Variable Function 173 54(param): 10(ptr) Variable Function 174 56(param): 13(ptr) Variable Function 175 36: 6(int) Load 35(a) 176 Store 33(a) 36 177 39: 6(int) Load 38(b) 178 Store 37(b) 39 179 43: 9(fvec4) Load 42(col0) 180 Store 40(col0) 43 181 47: 12(ivec4) Load 46(col1) 182 Store 44(col1) 47 183 51: 6(int) Load 33(a) 184 Store 50(param) 51 185 53: 6(int) Load 37(b) 186 Store 52(param) 53 187 55: 9(fvec4) Load 40(col0) 188 Store 54(param) 55 189 57: 12(ivec4) Load 44(col1) 190 Store 56(param) 57 191 58: 9(fvec4) FunctionCall 19(@main(i1;i1;vf4;vu4;) 50(param) 52(param) 54(param) 56(param) 192 Store 49(@entryPointOutput) 58 193 Return 194 FunctionEnd 19519(@main(i1;i1;vf4;vu4;): 9(fvec4) Function None 14 196 15(a): 7(ptr) FunctionParameter 197 16(b): 7(ptr) FunctionParameter 198 17(col0): 10(ptr) FunctionParameter 199 18(col1): 13(ptr) FunctionParameter 200 20: Label 201 21: 6(int) Load 15(a) 202 22: 6(int) Load 16(b) 203 24: 23(bool) SLessThan 21 22 204 25: 9(fvec4) Load 17(col0) 205 26: 12(ivec4) Load 18(col1) 206 27: 9(fvec4) ConvertUToF 26 207 29: 28(bvec4) CompositeConstruct 24 24 24 24 208 30: 9(fvec4) Select 29 25 27 209 ReturnValue 30 210 FunctionEnd