yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
a34e1ca5
main
1hlsl.constantfold.matrix.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:5 Function Definition: @main( ( temp 4-component vector of float) 60:5 Function Parameters: 70:? Sequence 80:6 Sequence 90:6 move second child to first child ( temp 2X2 matrix of float) 100:6 'mn' ( temp 2X2 matrix of float) 110:6 Constant: 120:6 1.000000 130:6 2.000000 140:6 2.000000 150:6 1.000000 160:7 Sequence 170:7 move second child to first child ( temp 2X2 matrix of float) 180:7 'mx' ( temp 2X2 matrix of float) 190:7 Constant: 200:7 4.000000 210:7 3.000000 220:7 3.000000 230:7 4.000000 240:8 Sequence 250:8 move second child to first child ( temp 2X2 matrix of float) 260:8 'cl' ( temp 2X2 matrix of float) 270:8 Constant: 280:8 1.000000 290:8 5.000000 300:8 8.000000 310:8 1.000000 320:9 Sequence 330:9 move second child to first child ( temp 2X2 matrix of float) 340:9 'lp' ( temp 2X2 matrix of float) 350:9 Constant: 360:9 1.000000 370:9 2.000000 380:9 3.000000 390:9 4.000000 400:10 Sequence 410:10 move second child to first child ( temp 2X2 matrix of float) 420:10 'st' ( temp 2X2 matrix of float) 430:10 Constant: 440:10 1.000000 450:10 1.000000 460:10 0.000000 470:10 0.000000 480:11 Sequence 490:11 move second child to first child ( temp 2X2 matrix of float) 500:11 'ss' ( temp 2X2 matrix of float) 510:11 Constant: 520:11 0.500000 530:11 0.500000 540:11 0.500000 550:11 0.500000 560:13 Branch: Return with expression 570:13 Construct vec4 ( temp 4-component vector of float) 580:13 add ( temp 2-component vector of float) 590:13 add ( temp 2-component vector of float) 600:13 add ( temp 2-component vector of float) 610:13 direct index ( temp 2-component vector of float) 620:13 'mn' ( temp 2X2 matrix of float) 630:13 Constant: 640:13 0 (const int) 650:13 direct index ( temp 2-component vector of float) 660:13 'mx' ( temp 2X2 matrix of float) 670:13 Constant: 680:13 0 (const int) 690:13 direct index ( temp 2-component vector of float) 700:13 'cl' ( temp 2X2 matrix of float) 710:13 Constant: 720:13 0 (const int) 730:13 direct index ( temp 2-component vector of float) 740:13 'lp' ( temp 2X2 matrix of float) 750:13 Constant: 760:13 0 (const int) 770:13 add ( temp 2-component vector of float) 780:13 direct index ( temp 2-component vector of float) 790:13 'st' ( temp 2X2 matrix of float) 800:13 Constant: 810:13 0 (const int) 820:13 direct index ( temp 2-component vector of float) 830:13 'ss' ( temp 2X2 matrix of float) 840:13 Constant: 850:13 0 (const int) 860:5 Function Definition: main( ( temp void) 870:5 Function Parameters: 880:? Sequence 890:5 move second child to first child ( temp 4-component vector of float) 900:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 910:5 Function Call: @main( ( temp 4-component vector of float) 920:? Linker Objects 930:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 94 95 96Linked fragment stage: 97 98 99Shader version: 500 100gl_FragCoord origin is upper left 1010:? Sequence 1020:5 Function Definition: @main( ( temp 4-component vector of float) 1030:5 Function Parameters: 1040:? Sequence 1050:6 Sequence 1060:6 move second child to first child ( temp 2X2 matrix of float) 1070:6 'mn' ( temp 2X2 matrix of float) 1080:6 Constant: 1090:6 1.000000 1100:6 2.000000 1110:6 2.000000 1120:6 1.000000 1130:7 Sequence 1140:7 move second child to first child ( temp 2X2 matrix of float) 1150:7 'mx' ( temp 2X2 matrix of float) 1160:7 Constant: 1170:7 4.000000 1180:7 3.000000 1190:7 3.000000 1200:7 4.000000 1210:8 Sequence 1220:8 move second child to first child ( temp 2X2 matrix of float) 1230:8 'cl' ( temp 2X2 matrix of float) 1240:8 Constant: 1250:8 1.000000 1260:8 5.000000 1270:8 8.000000 1280:8 1.000000 1290:9 Sequence 1300:9 move second child to first child ( temp 2X2 matrix of float) 1310:9 'lp' ( temp 2X2 matrix of float) 1320:9 Constant: 1330:9 1.000000 1340:9 2.000000 1350:9 3.000000 1360:9 4.000000 1370:10 Sequence 1380:10 move second child to first child ( temp 2X2 matrix of float) 1390:10 'st' ( temp 2X2 matrix of float) 1400:10 Constant: 1410:10 1.000000 1420:10 1.000000 1430:10 0.000000 1440:10 0.000000 1450:11 Sequence 1460:11 move second child to first child ( temp 2X2 matrix of float) 1470:11 'ss' ( temp 2X2 matrix of float) 1480:11 Constant: 1490:11 0.500000 1500:11 0.500000 1510:11 0.500000 1520:11 0.500000 1530:13 Branch: Return with expression 1540:13 Construct vec4 ( temp 4-component vector of float) 1550:13 add ( temp 2-component vector of float) 1560:13 add ( temp 2-component vector of float) 1570:13 add ( temp 2-component vector of float) 1580:13 direct index ( temp 2-component vector of float) 1590:13 'mn' ( temp 2X2 matrix of float) 1600:13 Constant: 1610:13 0 (const int) 1620:13 direct index ( temp 2-component vector of float) 1630:13 'mx' ( temp 2X2 matrix of float) 1640:13 Constant: 1650:13 0 (const int) 1660:13 direct index ( temp 2-component vector of float) 1670:13 'cl' ( temp 2X2 matrix of float) 1680:13 Constant: 1690:13 0 (const int) 1700:13 direct index ( temp 2-component vector of float) 1710:13 'lp' ( temp 2X2 matrix of float) 1720:13 Constant: 1730:13 0 (const int) 1740:13 add ( temp 2-component vector of float) 1750:13 direct index ( temp 2-component vector of float) 1760:13 'st' ( temp 2X2 matrix of float) 1770:13 Constant: 1780:13 0 (const int) 1790:13 direct index ( temp 2-component vector of float) 1800:13 'ss' ( temp 2X2 matrix of float) 1810:13 Constant: 1820:13 0 (const int) 1830:5 Function Definition: main( ( temp void) 1840:5 Function Parameters: 1850:? Sequence 1860:5 move second child to first child ( temp 4-component vector of float) 1870:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1880:5 Function Call: @main( ( temp 4-component vector of float) 1890:? Linker Objects 1900:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 191 192// Module Version 10000 193// Generated by (magic number): 8000b 194// Id's are bound by 72 195 196 Capability Shader 197 1: ExtInstImport "GLSL.std.450" 198 MemoryModel Logical GLSL450 199 EntryPoint Fragment 4 "main" 70 200 ExecutionMode 4 OriginUpperLeft 201 Source HLSL 500 202 Name 4 "main" 203 Name 9 "@main(" 204 Name 14 "mn" 205 Name 20 "mx" 206 Name 26 "cl" 207 Name 32 "lp" 208 Name 34 "st" 209 Name 39 "ss" 210 Name 70 "@entryPointOutput" 211 Decorate 70(@entryPointOutput) Location 0 212 2: TypeVoid 213 3: TypeFunction 2 214 6: TypeFloat 32 215 7: TypeVector 6(float) 4 216 8: TypeFunction 7(fvec4) 217 11: TypeVector 6(float) 2 218 12: TypeMatrix 11(fvec2) 2 219 13: TypePointer Function 12 220 15: 6(float) Constant 1065353216 221 16: 6(float) Constant 1073741824 222 17: 11(fvec2) ConstantComposite 15 16 223 18: 11(fvec2) ConstantComposite 16 15 224 19: 12 ConstantComposite 17 18 225 21: 6(float) Constant 1082130432 226 22: 6(float) Constant 1077936128 227 23: 11(fvec2) ConstantComposite 21 22 228 24: 11(fvec2) ConstantComposite 22 21 229 25: 12 ConstantComposite 23 24 230 27: 6(float) Constant 1084227584 231 28: 11(fvec2) ConstantComposite 15 27 232 29: 6(float) Constant 1090519040 233 30: 11(fvec2) ConstantComposite 29 15 234 31: 12 ConstantComposite 28 30 235 33: 12 ConstantComposite 17 24 236 35: 11(fvec2) ConstantComposite 15 15 237 36: 6(float) Constant 0 238 37: 11(fvec2) ConstantComposite 36 36 239 38: 12 ConstantComposite 35 37 240 40: 6(float) Constant 1056964608 241 41: 11(fvec2) ConstantComposite 40 40 242 42: 12 ConstantComposite 41 41 243 43: TypeInt 32 1 244 44: 43(int) Constant 0 245 45: TypePointer Function 11(fvec2) 246 69: TypePointer Output 7(fvec4) 24770(@entryPointOutput): 69(ptr) Variable Output 248 4(main): 2 Function None 3 249 5: Label 250 71: 7(fvec4) FunctionCall 9(@main() 251 Store 70(@entryPointOutput) 71 252 Return 253 FunctionEnd 254 9(@main(): 7(fvec4) Function None 8 255 10: Label 256 14(mn): 13(ptr) Variable Function 257 20(mx): 13(ptr) Variable Function 258 26(cl): 13(ptr) Variable Function 259 32(lp): 13(ptr) Variable Function 260 34(st): 13(ptr) Variable Function 261 39(ss): 13(ptr) Variable Function 262 Store 14(mn) 19 263 Store 20(mx) 25 264 Store 26(cl) 31 265 Store 32(lp) 33 266 Store 34(st) 38 267 Store 39(ss) 42 268 46: 45(ptr) AccessChain 14(mn) 44 269 47: 11(fvec2) Load 46 270 48: 45(ptr) AccessChain 20(mx) 44 271 49: 11(fvec2) Load 48 272 50: 11(fvec2) FAdd 47 49 273 51: 45(ptr) AccessChain 26(cl) 44 274 52: 11(fvec2) Load 51 275 53: 11(fvec2) FAdd 50 52 276 54: 45(ptr) AccessChain 32(lp) 44 277 55: 11(fvec2) Load 54 278 56: 11(fvec2) FAdd 53 55 279 57: 45(ptr) AccessChain 34(st) 44 280 58: 11(fvec2) Load 57 281 59: 45(ptr) AccessChain 39(ss) 44 282 60: 11(fvec2) Load 59 283 61: 11(fvec2) FAdd 58 60 284 62: 6(float) CompositeExtract 56 0 285 63: 6(float) CompositeExtract 56 1 286 64: 6(float) CompositeExtract 61 0 287 65: 6(float) CompositeExtract 61 1 288 66: 7(fvec4) CompositeConstruct 62 63 64 65 289 ReturnValue 66 290 FunctionEnd