yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
d5eefa93
main
1hlsl.array.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:7 Sequence 60:7 move second child to first child ( temp 4-component vector of float) 70:7 'C' ( global 4-component vector of float) 80:7 Constant: 90:7 1.000000 100:7 2.000000 110:7 3.000000 120:7 4.000000 130:11 Sequence 140:11 move second child to first child ( temp 2-element array of 4-component vector of float) 150:11 'c2' ( global 2-element array of 4-component vector of float) 160:11 Construct vec4 ( temp 2-element array of 4-component vector of float) 170:11 'C' ( global 4-component vector of float) 180:11 Constant: 190:11 1.000000 200:11 2.000000 210:11 3.000000 220:11 4.000000 230:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 240:14 Function Parameters: 250:14 'i' ( in int) 260:14 'input' ( in 3-element array of 4-component vector of float) 270:? Sequence 280:15 Sequence 290:15 move second child to first child ( temp 10-element array of 4-component vector of float) 300:15 'b' ( temp 10-element array of 4-component vector of float) 310:15 Construct vec4 ( temp 10-element array of 4-component vector of float) 320:15 'C' ( global 4-component vector of float) 330:15 'C' ( global 4-component vector of float) 340:15 'C' ( global 4-component vector of float) 350:15 'C' ( global 4-component vector of float) 360:15 'C' ( global 4-component vector of float) 370:15 'C' ( global 4-component vector of float) 380:15 'C' ( global 4-component vector of float) 390:15 'C' ( global 4-component vector of float) 400:15 'C' ( global 4-component vector of float) 410:15 'C' ( global 4-component vector of float) 420:16 Sequence 430:16 move second child to first child ( temp 4-component vector of float) 440:16 'tmp' ( temp 4-component vector of float) 450:16 add ( temp 4-component vector of float) 460:16 add ( temp 4-component vector of float) 470:16 add ( temp 4-component vector of float) 480:16 add ( temp 4-component vector of float) 490:16 'C' ( global 4-component vector of float) 500:16 direct index ( temp 4-component vector of float) 510:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float) 520:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 530:16 Constant: 540:16 2 (const uint) 550:16 Constant: 560:16 0 (const int) 570:16 Constant: 580:16 1.000000 590:16 2.000000 600:16 3.000000 610:16 4.000000 620:16 indirect index ( temp 4-component vector of float) 630:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float) 640:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 650:16 Constant: 660:16 3 (const uint) 670:16 'i' ( in int) 680:16 indirect index ( temp 4-component vector of float) 690:16 'c2' ( global 2-element array of 4-component vector of float) 700:16 'i' ( in int) 710:17 Branch: Return with expression 720:17 add ( temp 4-component vector of float) 730:17 add ( temp 4-component vector of float) 740:17 add ( temp 4-component vector of float) 750:17 add ( temp 4-component vector of float) 760:17 add ( temp 4-component vector of float) 770:17 add ( temp 4-component vector of float) 780:17 add ( temp 4-component vector of float) 790:17 direct index ( temp 4-component vector of float) 800:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) 810:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 820:17 Constant: 830:17 0 (const uint) 840:17 Constant: 850:17 1 (const int) 860:17 indirect index ( temp 4-component vector of float) 870:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) 880:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 890:17 Constant: 900:17 0 (const uint) 910:17 'i' ( in int) 920:17 direct index ( temp 4-component vector of float) 930:17 'input' ( in 3-element array of 4-component vector of float) 940:17 Constant: 950:17 2 (const int) 960:17 indirect index ( temp 4-component vector of float) 970:17 'input' ( in 3-element array of 4-component vector of float) 980:17 'i' ( in int) 990:17 direct index ( temp 4-component vector of float) 1000:17 'b' ( temp 10-element array of 4-component vector of float) 1010:17 Constant: 1020:17 5 (const int) 1030:17 indirect index ( temp 4-component vector of float) 1040:17 'b' ( temp 10-element array of 4-component vector of float) 1050:17 'i' ( in int) 1060:17 indirect index ( temp 4-component vector of float) 1070:17 m: direct index for structure ( temp 7-element array of 4-component vector of float) 1080:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m}) 1090:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m}) 1100:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 1110:17 Constant: 1120:17 1 (const uint) 1130:17 'i' ( in int) 1140:17 Constant: 1150:17 0 (const int) 1160:17 'i' ( in int) 1170:17 'tmp' ( temp 4-component vector of float) 1180:14 Function Definition: PixelShaderFunction( ( temp void) 1190:14 Function Parameters: 1200:? Sequence 1210:14 move second child to first child ( temp int) 1220:? 'i' ( temp int) 1230:? 'i' (layout( location=0) flat in int) 1240:14 move second child to first child ( temp 3-element array of 4-component vector of float) 1250:? 'input' ( temp 3-element array of 4-component vector of float) 1260:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) 1270:14 move second child to first child ( temp 4-component vector of float) 1280:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1290:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 1300:? 'i' ( temp int) 1310:? 'input' ( temp 3-element array of 4-component vector of float) 1320:? Linker Objects 1330:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 1340:? 'C' ( global 4-component vector of float) 1350:? 'c1' ( const 1-element array of 4-component vector of float) 1360:? 1.000000 1370:? 2.000000 1380:? 3.000000 1390:? 4.000000 1400:? 'c2' ( global 2-element array of 4-component vector of float) 1410:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1420:? 'i' (layout( location=0) flat in int) 1430:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) 144 145 146Linked fragment stage: 147 148 149Shader version: 500 150gl_FragCoord origin is upper left 1510:? Sequence 1520:7 Sequence 1530:7 move second child to first child ( temp 4-component vector of float) 1540:7 'C' ( global 4-component vector of float) 1550:7 Constant: 1560:7 1.000000 1570:7 2.000000 1580:7 3.000000 1590:7 4.000000 1600:11 Sequence 1610:11 move second child to first child ( temp 2-element array of 4-component vector of float) 1620:11 'c2' ( global 2-element array of 4-component vector of float) 1630:11 Construct vec4 ( temp 2-element array of 4-component vector of float) 1640:11 'C' ( global 4-component vector of float) 1650:11 Constant: 1660:11 1.000000 1670:11 2.000000 1680:11 3.000000 1690:11 4.000000 1700:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 1710:14 Function Parameters: 1720:14 'i' ( in int) 1730:14 'input' ( in 3-element array of 4-component vector of float) 1740:? Sequence 1750:15 Sequence 1760:15 move second child to first child ( temp 10-element array of 4-component vector of float) 1770:15 'b' ( temp 10-element array of 4-component vector of float) 1780:15 Construct vec4 ( temp 10-element array of 4-component vector of float) 1790:15 'C' ( global 4-component vector of float) 1800:15 'C' ( global 4-component vector of float) 1810:15 'C' ( global 4-component vector of float) 1820:15 'C' ( global 4-component vector of float) 1830:15 'C' ( global 4-component vector of float) 1840:15 'C' ( global 4-component vector of float) 1850:15 'C' ( global 4-component vector of float) 1860:15 'C' ( global 4-component vector of float) 1870:15 'C' ( global 4-component vector of float) 1880:15 'C' ( global 4-component vector of float) 1890:16 Sequence 1900:16 move second child to first child ( temp 4-component vector of float) 1910:16 'tmp' ( temp 4-component vector of float) 1920:16 add ( temp 4-component vector of float) 1930:16 add ( temp 4-component vector of float) 1940:16 add ( temp 4-component vector of float) 1950:16 add ( temp 4-component vector of float) 1960:16 'C' ( global 4-component vector of float) 1970:16 direct index ( temp 4-component vector of float) 1980:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float) 1990:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 2000:16 Constant: 2010:16 2 (const uint) 2020:16 Constant: 2030:16 0 (const int) 2040:16 Constant: 2050:16 1.000000 2060:16 2.000000 2070:16 3.000000 2080:16 4.000000 2090:16 indirect index ( temp 4-component vector of float) 2100:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float) 2110:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 2120:16 Constant: 2130:16 3 (const uint) 2140:16 'i' ( in int) 2150:16 indirect index ( temp 4-component vector of float) 2160:16 'c2' ( global 2-element array of 4-component vector of float) 2170:16 'i' ( in int) 2180:17 Branch: Return with expression 2190:17 add ( temp 4-component vector of float) 2200:17 add ( temp 4-component vector of float) 2210:17 add ( temp 4-component vector of float) 2220:17 add ( temp 4-component vector of float) 2230:17 add ( temp 4-component vector of float) 2240:17 add ( temp 4-component vector of float) 2250:17 add ( temp 4-component vector of float) 2260:17 direct index ( temp 4-component vector of float) 2270:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) 2280:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 2290:17 Constant: 2300:17 0 (const uint) 2310:17 Constant: 2320:17 1 (const int) 2330:17 indirect index ( temp 4-component vector of float) 2340:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) 2350:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 2360:17 Constant: 2370:17 0 (const uint) 2380:17 'i' ( in int) 2390:17 direct index ( temp 4-component vector of float) 2400:17 'input' ( in 3-element array of 4-component vector of float) 2410:17 Constant: 2420:17 2 (const int) 2430:17 indirect index ( temp 4-component vector of float) 2440:17 'input' ( in 3-element array of 4-component vector of float) 2450:17 'i' ( in int) 2460:17 direct index ( temp 4-component vector of float) 2470:17 'b' ( temp 10-element array of 4-component vector of float) 2480:17 Constant: 2490:17 5 (const int) 2500:17 indirect index ( temp 4-component vector of float) 2510:17 'b' ( temp 10-element array of 4-component vector of float) 2520:17 'i' ( in int) 2530:17 indirect index ( temp 4-component vector of float) 2540:17 m: direct index for structure ( temp 7-element array of 4-component vector of float) 2550:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m}) 2560:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m}) 2570:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 2580:17 Constant: 2590:17 1 (const uint) 2600:17 'i' ( in int) 2610:17 Constant: 2620:17 0 (const int) 2630:17 'i' ( in int) 2640:17 'tmp' ( temp 4-component vector of float) 2650:14 Function Definition: PixelShaderFunction( ( temp void) 2660:14 Function Parameters: 2670:? Sequence 2680:14 move second child to first child ( temp int) 2690:? 'i' ( temp int) 2700:? 'i' (layout( location=0) flat in int) 2710:14 move second child to first child ( temp 3-element array of 4-component vector of float) 2720:? 'input' ( temp 3-element array of 4-component vector of float) 2730:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) 2740:14 move second child to first child ( temp 4-component vector of float) 2750:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 2760:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 2770:? 'i' ( temp int) 2780:? 'input' ( temp 3-element array of 4-component vector of float) 2790:? Linker Objects 2800:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) 2810:? 'C' ( global 4-component vector of float) 2820:? 'c1' ( const 1-element array of 4-component vector of float) 2830:? 1.000000 2840:? 2.000000 2850:? 3.000000 2860:? 4.000000 2870:? 'c2' ( global 2-element array of 4-component vector of float) 2880:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 2890:? 'i' (layout( location=0) flat in int) 2900:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) 291 292// Module Version 10000 293// Generated by (magic number): 8000b 294// Id's are bound by 118 295 296 Capability Shader 297 1: ExtInstImport "GLSL.std.450" 298 MemoryModel Logical GLSL450 299 EntryPoint Fragment 4 "PixelShaderFunction" 103 107 110 300 ExecutionMode 4 OriginUpperLeft 301 Source HLSL 500 302 Name 4 "PixelShaderFunction" 303 Name 17 "@PixelShaderFunction(i1;vf4[3];" 304 Name 15 "i" 305 Name 16 "input" 306 Name 20 "C" 307 Name 29 "c2" 308 Name 35 "b" 309 Name 39 "tmp" 310 Name 45 "" 311 MemberName 45 0 "m" 312 Name 51 "$Global" 313 MemberName 51($Global) 0 "a" 314 MemberName 51($Global) 1 "s" 315 MemberName 51($Global) 2 "a1" 316 MemberName 51($Global) 3 "a2" 317 Name 53 "" 318 Name 101 "i" 319 Name 103 "i" 320 Name 105 "input" 321 Name 107 "input" 322 Name 110 "@entryPointOutput" 323 Name 111 "param" 324 Name 113 "param" 325 Decorate 42 ArrayStride 16 326 Decorate 44 ArrayStride 16 327 MemberDecorate 45 0 Offset 0 328 Decorate 47 ArrayStride 112 329 Decorate 49 ArrayStride 16 330 Decorate 50 ArrayStride 16 331 Decorate 51($Global) Block 332 MemberDecorate 51($Global) 0 Offset 0 333 MemberDecorate 51($Global) 1 Offset 64 334 MemberDecorate 51($Global) 2 Offset 1296 335 MemberDecorate 51($Global) 3 Offset 1312 336 Decorate 53 Binding 0 337 Decorate 53 DescriptorSet 0 338 Decorate 103(i) Flat 339 Decorate 103(i) Location 0 340 Decorate 107(input) Location 1 341 Decorate 110(@entryPointOutput) Location 0 342 2: TypeVoid 343 3: TypeFunction 2 344 6: TypeInt 32 1 345 7: TypePointer Function 6(int) 346 8: TypeFloat 32 347 9: TypeVector 8(float) 4 348 10: TypeInt 32 0 349 11: 10(int) Constant 3 350 12: TypeArray 9(fvec4) 11 351 13: TypePointer Function 12 352 14: TypeFunction 9(fvec4) 7(ptr) 13(ptr) 353 19: TypePointer Private 9(fvec4) 354 20(C): 19(ptr) Variable Private 355 21: 8(float) Constant 1065353216 356 22: 8(float) Constant 1073741824 357 23: 8(float) Constant 1077936128 358 24: 8(float) Constant 1082130432 359 25: 9(fvec4) ConstantComposite 21 22 23 24 360 26: 10(int) Constant 2 361 27: TypeArray 9(fvec4) 26 362 28: TypePointer Private 27 363 29(c2): 28(ptr) Variable Private 364 32: 10(int) Constant 10 365 33: TypeArray 9(fvec4) 32 366 34: TypePointer Function 33 367 38: TypePointer Function 9(fvec4) 368 41: 10(int) Constant 4 369 42: TypeArray 9(fvec4) 41 370 43: 10(int) Constant 7 371 44: TypeArray 9(fvec4) 43 372 45: TypeStruct 44 373 46: 10(int) Constant 11 374 47: TypeArray 45(struct) 46 375 48: 10(int) Constant 1 376 49: TypeArray 9(fvec4) 48 377 50: TypeArray 9(fvec4) 26 378 51($Global): TypeStruct 42 47 49 50 379 52: TypePointer Uniform 51($Global) 380 53: 52(ptr) Variable Uniform 381 54: 6(int) Constant 2 382 55: 6(int) Constant 0 383 56: TypePointer Uniform 9(fvec4) 384 61: 6(int) Constant 3 385 70: 6(int) Constant 1 386 84: 6(int) Constant 5 387 102: TypePointer Input 6(int) 388 103(i): 102(ptr) Variable Input 389 106: TypePointer Input 12 390 107(input): 106(ptr) Variable Input 391 109: TypePointer Output 9(fvec4) 392110(@entryPointOutput): 109(ptr) Variable Output 393 116: TypeArray 9(fvec4) 48 394 117: 116 ConstantComposite 25 3954(PixelShaderFunction): 2 Function None 3 396 5: Label 397 101(i): 7(ptr) Variable Function 398 105(input): 13(ptr) Variable Function 399 111(param): 7(ptr) Variable Function 400 113(param): 13(ptr) Variable Function 401 Store 20(C) 25 402 30: 9(fvec4) Load 20(C) 403 31: 27 CompositeConstruct 30 25 404 Store 29(c2) 31 405 104: 6(int) Load 103(i) 406 Store 101(i) 104 407 108: 12 Load 107(input) 408 Store 105(input) 108 409 112: 6(int) Load 101(i) 410 Store 111(param) 112 411 114: 12 Load 105(input) 412 Store 113(param) 114 413 115: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 111(param) 113(param) 414 Store 110(@entryPointOutput) 115 415 Return 416 FunctionEnd 41717(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14 418 15(i): 7(ptr) FunctionParameter 419 16(input): 13(ptr) FunctionParameter 420 18: Label 421 35(b): 34(ptr) Variable Function 422 39(tmp): 38(ptr) Variable Function 423 36: 9(fvec4) Load 20(C) 424 37: 33 CompositeConstruct 36 36 36 36 36 36 36 36 36 36 425 Store 35(b) 37 426 40: 9(fvec4) Load 20(C) 427 57: 56(ptr) AccessChain 53 54 55 428 58: 9(fvec4) Load 57 429 59: 9(fvec4) FAdd 40 58 430 60: 9(fvec4) FAdd 59 25 431 62: 6(int) Load 15(i) 432 63: 56(ptr) AccessChain 53 61 62 433 64: 9(fvec4) Load 63 434 65: 9(fvec4) FAdd 60 64 435 66: 6(int) Load 15(i) 436 67: 19(ptr) AccessChain 29(c2) 66 437 68: 9(fvec4) Load 67 438 69: 9(fvec4) FAdd 65 68 439 Store 39(tmp) 69 440 71: 56(ptr) AccessChain 53 55 70 441 72: 9(fvec4) Load 71 442 73: 6(int) Load 15(i) 443 74: 56(ptr) AccessChain 53 55 73 444 75: 9(fvec4) Load 74 445 76: 9(fvec4) FAdd 72 75 446 77: 38(ptr) AccessChain 16(input) 54 447 78: 9(fvec4) Load 77 448 79: 9(fvec4) FAdd 76 78 449 80: 6(int) Load 15(i) 450 81: 38(ptr) AccessChain 16(input) 80 451 82: 9(fvec4) Load 81 452 83: 9(fvec4) FAdd 79 82 453 85: 38(ptr) AccessChain 35(b) 84 454 86: 9(fvec4) Load 85 455 87: 9(fvec4) FAdd 83 86 456 88: 6(int) Load 15(i) 457 89: 38(ptr) AccessChain 35(b) 88 458 90: 9(fvec4) Load 89 459 91: 9(fvec4) FAdd 87 90 460 92: 6(int) Load 15(i) 461 93: 6(int) Load 15(i) 462 94: 56(ptr) AccessChain 53 70 92 55 93 463 95: 9(fvec4) Load 94 464 96: 9(fvec4) FAdd 91 95 465 97: 9(fvec4) Load 39(tmp) 466 98: 9(fvec4) FAdd 96 97 467 ReturnValue 98 468 FunctionEnd