yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
90afccfb
main
1constFold.frag 2ERROR: 0:114: '[' : index out of range '-1' 3ERROR: 0:115: '[' : vector index out of range '4' 4ERROR: 0:116: '[' : index out of range '-2' 5ERROR: 0:117: '[' : index out of range '-1' 6ERROR: 0:118: '[' : vector index out of range '3' 7ERROR: 0:119: '[' : matrix index out of range '3' 8ERROR: 6 compilation errors. No code generated. 9 10 11Shader version: 430 12ERROR: node is still EOpNull! 130:28 Function Definition: main( ( global void) 140:28 Function Parameters: 150:30 Sequence 160:30 Sequence 170:30 move second child to first child ( temp 4-component vector of float) 180:30 'dx' ( temp 4-component vector of float) 190:30 dPdx ( global 4-component vector of float) 200:30 'inv' ( smooth in 4-component vector of float) 210:37 move second child to first child ( temp 4-component vector of float) 220:37 'FragColor' ( out 4-component vector of float) 230:37 Constant: 240:37 2.000000 250:37 6.000000 260:37 3.000000 270:37 171.887339 280:42 move second child to first child ( temp 4-component vector of float) 290:42 'FragColor' ( out 4-component vector of float) 300:42 Constant: 310:42 3.000000 320:42 2.000000 330:42 0.001593 340:42 -0.999999 350:43 move second child to first child ( temp 2-component vector of float) 360:43 'out2' ( out 2-component vector of float) 370:43 Constant: 380:43 5.600000 390:43 5.800000 400:44 move second child to first child ( temp 4-component vector of float) 410:44 'out3' ( out 4-component vector of float) 420:44 Constant: 430:44 20.085537 440:44 2.302585 450:44 16.000000 460:44 8.000000 470:45 move second child to first child ( temp 4-component vector of float) 480:45 'out4' ( out 4-component vector of float) 490:45 Constant: 500:45 10.000000 510:45 0.100000 520:45 4.700000 530:45 10.900000 540:46 move second child to first child ( temp 4-component vector of int) 550:46 'out5' ( out 4-component vector of int) 560:46 Constant: 570:46 8 (const int) 580:46 17 (const int) 590:46 -1 (const int) 600:46 1 (const int) 610:47 move second child to first child ( temp 3-component vector of float) 620:47 'out6' ( out 3-component vector of float) 630:47 Constant: 640:47 -1.000000 650:47 1.000000 660:47 0.000000 670:48 move second child to first child ( temp 4-component vector of float) 680:48 'out7' ( out 4-component vector of float) 690:48 Constant: 700:48 4.000000 710:48 -4.000000 720:48 5.000000 730:48 -5.000000 740:49 move second child to first child ( temp 4-component vector of float) 750:49 'out8' ( out 4-component vector of float) 760:49 Constant: 770:49 4.000000 780:49 5.000000 790:49 4.000000 800:49 -6.000000 810:50 move second child to first child ( temp 4-component vector of float) 820:50 'out9' ( out 4-component vector of float) 830:50 Constant: 840:50 8.000000 850:50 -4.000000 860:50 0.345000 870:50 0.400000 880:51 move second child to first child ( temp 4-component vector of float) 890:51 'out10' ( out 4-component vector of float) 900:51 Constant: 910:51 1.000000 920:51 1.000000 930:51 0.000000 940:51 0.000000 950:52 move second child to first child ( temp 4-component vector of float) 960:52 'out11' ( out 4-component vector of float) 970:52 Constant: 980:52 0.000000 990:52 0.000000 1000:52 1.000000 1010:52 0.000000 1020:53 move second child to first child ( temp 4-component vector of float) 1030:53 'out11' ( out 4-component vector of float) 1040:53 Constant: 1050:53 1.029639 1060:53 0.799690 1070:53 0.674741 1080:53 1.570696 1090:54 move second child to first child ( temp 4-component vector of float) 1100:54 'out11' ( out 4-component vector of float) 1110:54 Constant: 1120:54 0.000000 1130:54 0.523599 1140:54 1.570796 1150:54 1.047198 1160:58 move second child to first child ( temp 4-component vector of float) 1170:58 'out11' ( out 4-component vector of float) 1180:58 Constant: 1190:58 1.373401 1200:58 0.000000 1210:58 0.896055 1220:58 -0.380506 1230:62 move second child to first child ( temp 2-component vector of int) 1240:62 'out12' ( out 2-component vector of int) 1250:62 Constant: 1260:62 15 (const int) 1270:62 16 (const int) 1280:63 move second child to first child ( temp 2-component vector of int) 1290:63 'out12' ( out 2-component vector of int) 1300:63 Constant: 1310:63 17 (const int) 1320:63 17 (const int) 1330:64 move second child to first child ( temp 2-component vector of float) 1340:64 'out2' ( out 2-component vector of float) 1350:64 Constant: 1360:64 871.421253 1370:64 4913.000000 1380:65 move second child to first child ( temp 3-component vector of uint) 1390:65 'out13' ( out 3-component vector of uint) 1400:65 Constant: 1410:65 10 (const uint) 1420:65 20 (const uint) 1430:65 30 (const uint) 1440:66 move second child to first child ( temp 2-component vector of float) 1450:66 'out2' ( out 2-component vector of float) 1460:66 Constant: 1470:66 3.000000 1480:66 6.000000 1490:67 move second child to first child ( temp 2-component vector of float) 1500:67 'out2' ( out 2-component vector of float) 1510:67 Constant: 1520:67 3.500000 1530:67 4.500000 1540:68 move second child to first child ( temp 2-component vector of float) 1550:68 'out2' ( out 2-component vector of float) 1560:68 Constant: 1570:68 0.000000 1580:68 1.000000 1590:69 move second child to first child ( temp 4-component vector of float) 1600:69 'out11' ( out 4-component vector of float) 1610:69 Constant: 1620:69 0.000000 1630:69 0.028000 1640:69 0.500000 1650:69 1.000000 1660:70 move second child to first child ( temp 4-component vector of float) 1670:70 'out11' ( out 4-component vector of float) 1680:70 Constant: 1690:70 1.175201 1700:70 1.543081 1710:70 0.761594 1720:70 0.000000 1730:71 move second child to first child ( temp 4-component vector of float) 1740:71 'out11' ( out 4-component vector of float) 1750:71 Constant: 1760:71 0.881374 1770:71 0.000000 1780:71 0.549306 1790:71 1.316958 1800:72 move second child to first child ( temp 2-component vector of int) 1810:72 'out12' ( out 2-component vector of int) 1820:72 Constant: 1830:72 1065353216 (const int) 1840:72 -1073741824 (const int) 1850:73 move second child to first child ( temp 3-component vector of uint) 1860:73 'out13' ( out 3-component vector of uint) 1870:73 Constant: 1880:73 1065353216 (const uint) 1890:73 0 (const uint) 1900:73 2147483648 (const uint) 1910:74 move second child to first child ( temp 2-component vector of float) 1920:74 'out2' ( out 2-component vector of float) 1930:74 Constant: 1940:74 1.000000 1950:74 -2.000000 1960:83 Function Definition: foo( ( global void) 1970:83 Function Parameters: 1980:? Sequence 1990:86 move second child to first child ( temp float) 2000:86 direct index ( temp float) 2010:86 'a' ( temp 3-element array of float) 2020:86 Constant: 2030:86 0 (const int) 2040:86 Constant: 2050:86 7.000000 2060:87 Constant: 2070:87 2 (const int) 2080:88 Constant: 2090:88 2147483647 (const int) 2100:89 Constant: 2110:89 +1.#INF 2120:89 Constant: 2130:89 -1.#INF 2140:89 Constant: 2150:89 1.#IND 2160:93 Constant: 2170:93 2 (const uint) 2180:93 3 (const uint) 2190:94 Constant: 2200:94 0 (const uint) 2210:95 Constant: 2220:95 6 (const uint) 2230:95 7 (const uint) 2240:108 Function Definition: foo2( ( global void) 2250:108 Function Parameters: 2260:110 Sequence 2270:110 direct index ( temp float) 2280:110 'a1' ( global 1-element array of float) 2290:110 Constant: 2300:110 0 (const int) 2310:111 direct index ( temp float) 2320:111 'a2' ( global 2-element array of float) 2330:111 Constant: 2340:111 0 (const int) 2350:112 direct index ( temp float) 2360:112 'a3' ( global 4-element array of float) 2370:112 Constant: 2380:112 0 (const int) 2390:113 direct index ( temp float) 2400:113 'a4' ( global 2-element array of float) 2410:113 Constant: 2420:113 0 (const int) 2430:114 Constant: 2440:114 1.000000 2450:115 Constant: 2460:115 5.000000 2470:116 Constant: 2480:116 2.000000 2490:117 Constant: 2500:117 3.000000 2510:118 Constant: 2520:118 0.000000 2530:119 Constant: 2540:119 0.000000 2550:121 move second child to first child ( temp int) 2560:121 'p' ( temp int) 2570:121 Constant: 2580:121 2147483647 (const int) 2590:122 move second child to first child ( temp int) 2600:122 'p' ( temp int) 2610:122 Constant: 2620:122 -2147483648 (const int) 2630:123 move second child to first child ( temp int) 2640:123 'p' ( temp int) 2650:123 Constant: 2660:123 -2147483647 (const int) 2670:124 Sequence 2680:124 move second child to first child ( temp float) 2690:124 'f' ( temp float) 2700:124 Constant: 2710:124 1.444000 2720:125 move second child to first child ( temp float) 2730:125 'f' ( temp float) 2740:125 direct index ( temp float) 2750:125 Construct vec4 ( temp 4-component vector of float) 2760:125 Test condition and select ( temp float) 2770:125 Condition 2780:125 Compare Less Than ( temp bool) 2790:125 direct index ( temp float) 2800:125 'inv' ( smooth in 4-component vector of float) 2810:125 Constant: 2820:125 0 (const int) 2830:125 Constant: 2840:125 2.400000 2850:125 true case 2860:125 Constant: 2870:125 -1.000000 2880:125 false case 2890:125 Constant: 2900:125 1.000000 2910:125 Constant: 2920:125 3 (const int) 2930:134 Function Definition: foo3( ( global void) 2940:134 Function Parameters: 2950:136 Sequence 2960:136 Sequence 2970:136 move second child to first child ( temp 3X2 matrix of float) 2980:136 'r32' ( temp 3X2 matrix of float) 2990:136 Constant: 3000:136 43.000000 3010:136 64.000000 3020:136 51.000000 3030:136 76.000000 3040:136 59.000000 3050:136 88.000000 3060:146 Function Definition: foo4( ( global void) 3070:146 Function Parameters: 3080:148 Sequence 3090:148 Sequence 3100:148 move second child to first child ( temp int) 3110:148 'a' ( temp int) 3120:148 Constant: 3130:148 9 (const int) 3140:? Linker Objects 3150:? 'a' ( const int) 3160:? 1 (const int) 3170:? 'b' ( const int) 3180:? 2 (const int) 3190:? 'c' ( const int) 3200:? 3 (const int) 3210:? 'd' ( const int) 3220:? 2 (const int) 3230:? 'e' ( const float) 3240:? 2.000000 3250:? 'f' ( const float) 3260:? 6.000000 3270:? 'g' ( const float) 3280:? 3.000000 3290:? 'pytho' ( const 2-component vector of float) 3300:? 3.000000 3310:? 4.000000 3320:? 'inv' ( smooth in 4-component vector of float) 3330:? 'FragColor' ( out 4-component vector of float) 3340:? 'out2' ( out 2-component vector of float) 3350:? 'out3' ( out 4-component vector of float) 3360:? 'out4' ( out 4-component vector of float) 3370:? 'out5' ( out 4-component vector of int) 3380:? 'out6' ( out 3-component vector of float) 3390:? 'out7' ( out 4-component vector of float) 3400:? 'out8' ( out 4-component vector of float) 3410:? 'out9' ( out 4-component vector of float) 3420:? 'out10' ( out 4-component vector of float) 3430:? 'out11' ( out 4-component vector of float) 3440:? 'out12' ( out 2-component vector of int) 3450:? 'out13' ( out 3-component vector of uint) 3460:? 's' ( const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 3470:? 3.000000 3480:? 3.000000 3490:? 3.000000 3500:? 3 (const int) 3510:? 3 (const int) 3520:? 1.000000 3530:? 2.000000 3540:? 3.000000 3550:? 4.000000 3560:? 5.000000 3570:? 6.000000 3580:? 7.000000 3590:? 8.000000 3600:? 'm2' ( const 2X2 matrix of float) 3610:? 2.000000 3620:? 3.000000 3630:? 4.000000 3640:? 5.000000 3650:? 'm3' ( const 3X3 matrix of float) 3660:? 2.000000 3670:? 3.000000 3680:? 0.000000 3690:? 4.000000 3700:? 5.000000 3710:? 0.000000 3720:? 0.000000 3730:? 0.000000 3740:? 1.000000 3750:? 'mc' ( const int) 3760:? 1 (const int) 3770:? 'a1' ( global 1-element array of float) 3780:? 'a2' ( global 2-element array of float) 3790:? 'a3' ( global 4-element array of float) 3800:? 'v2' ( const 2-component vector of float) 3810:? 1.000000 3820:? 2.000000 3830:? 'v3' ( const 3-component vector of float) 3840:? 3.000000 3850:? 4.000000 3860:? 5.000000 3870:? 'a4' ( global 2-element array of float) 3880:? 'mm2' ( const 2X2 matrix of float) 3890:? 1.000000 3900:? 2.000000 3910:? 3.000000 3920:? 4.000000 3930:? 'mm32' ( const 3X2 matrix of float) 3940:? 10.000000 3950:? 11.000000 3960:? 12.000000 3970:? 13.000000 3980:? 14.000000 3990:? 15.000000 4000:? 'm22' ( const 2X2 matrix of float) 4010:? 1.000000 4020:? 2.000000 4030:? 3.000000 4040:? 4.000000 4050:? 'mm34' ( const 3X4 matrix of float) 4060:? 7.000000 4070:? 0.000000 4080:? 0.000000 4090:? 0.000000 4100:? 0.000000 4110:? 7.000000 4120:? 0.000000 4130:? 0.000000 4140:? 0.000000 4150:? 0.000000 4160:? 7.000000 4170:? 0.000000 4180:? 'mv4' ( const 4-component vector of float) 4190:? 1.000000 4200:? 2.000000 4210:? 3.000000 4220:? 4.000000 4230:? 'a0' ( const 3-element array of structure{ global int i, global float f, global bool b}) 4240:? 3 (const int) 4250:? 2.000000 4260:? true (const bool) 4270:? 1 (const int) 4280:? 5.000000 4290:? true (const bool) 4300:? 1 (const int) 4310:? 9.000000 4320:? false (const bool) 4330:? 'cval1' ( const bool) 4340:? true (const bool) 4350:? 'cval2' ( const bool) 4360:? false (const bool) 4370:? 'cval3' ( const bool) 4380:? false (const bool) 4390:? 'cval4' ( const bool) 4400:? true (const bool) 4410:? 'cval5' ( const bool) 4420:? false (const bool) 4430:? 'cval6' ( const bool) 4440:? true (const bool) 445 446 447Linked fragment stage: 448 449 450Shader version: 430 451ERROR: node is still EOpNull! 4520:28 Function Definition: main( ( global void) 4530:28 Function Parameters: 4540:30 Sequence 4550:30 Sequence 4560:30 move second child to first child ( temp 4-component vector of float) 4570:30 'dx' ( temp 4-component vector of float) 4580:30 dPdx ( global 4-component vector of float) 4590:30 'inv' ( smooth in 4-component vector of float) 4600:37 move second child to first child ( temp 4-component vector of float) 4610:37 'FragColor' ( out 4-component vector of float) 4620:37 Constant: 4630:37 2.000000 4640:37 6.000000 4650:37 3.000000 4660:37 171.887339 4670:42 move second child to first child ( temp 4-component vector of float) 4680:42 'FragColor' ( out 4-component vector of float) 4690:42 Constant: 4700:42 3.000000 4710:42 2.000000 4720:42 0.001593 4730:42 -0.999999 4740:43 move second child to first child ( temp 2-component vector of float) 4750:43 'out2' ( out 2-component vector of float) 4760:43 Constant: 4770:43 5.600000 4780:43 5.800000 4790:44 move second child to first child ( temp 4-component vector of float) 4800:44 'out3' ( out 4-component vector of float) 4810:44 Constant: 4820:44 20.085537 4830:44 2.302585 4840:44 16.000000 4850:44 8.000000 4860:45 move second child to first child ( temp 4-component vector of float) 4870:45 'out4' ( out 4-component vector of float) 4880:45 Constant: 4890:45 10.000000 4900:45 0.100000 4910:45 4.700000 4920:45 10.900000 4930:46 move second child to first child ( temp 4-component vector of int) 4940:46 'out5' ( out 4-component vector of int) 4950:46 Constant: 4960:46 8 (const int) 4970:46 17 (const int) 4980:46 -1 (const int) 4990:46 1 (const int) 5000:47 move second child to first child ( temp 3-component vector of float) 5010:47 'out6' ( out 3-component vector of float) 5020:47 Constant: 5030:47 -1.000000 5040:47 1.000000 5050:47 0.000000 5060:48 move second child to first child ( temp 4-component vector of float) 5070:48 'out7' ( out 4-component vector of float) 5080:48 Constant: 5090:48 4.000000 5100:48 -4.000000 5110:48 5.000000 5120:48 -5.000000 5130:49 move second child to first child ( temp 4-component vector of float) 5140:49 'out8' ( out 4-component vector of float) 5150:49 Constant: 5160:49 4.000000 5170:49 5.000000 5180:49 4.000000 5190:49 -6.000000 5200:50 move second child to first child ( temp 4-component vector of float) 5210:50 'out9' ( out 4-component vector of float) 5220:50 Constant: 5230:50 8.000000 5240:50 -4.000000 5250:50 0.345000 5260:50 0.400000 5270:51 move second child to first child ( temp 4-component vector of float) 5280:51 'out10' ( out 4-component vector of float) 5290:51 Constant: 5300:51 1.000000 5310:51 1.000000 5320:51 0.000000 5330:51 0.000000 5340:52 move second child to first child ( temp 4-component vector of float) 5350:52 'out11' ( out 4-component vector of float) 5360:52 Constant: 5370:52 0.000000 5380:52 0.000000 5390:52 1.000000 5400:52 0.000000 5410:53 move second child to first child ( temp 4-component vector of float) 5420:53 'out11' ( out 4-component vector of float) 5430:53 Constant: 5440:53 1.029639 5450:53 0.799690 5460:53 0.674741 5470:53 1.570696 5480:54 move second child to first child ( temp 4-component vector of float) 5490:54 'out11' ( out 4-component vector of float) 5500:54 Constant: 5510:54 0.000000 5520:54 0.523599 5530:54 1.570796 5540:54 1.047198 5550:58 move second child to first child ( temp 4-component vector of float) 5560:58 'out11' ( out 4-component vector of float) 5570:58 Constant: 5580:58 1.373401 5590:58 0.000000 5600:58 0.896055 5610:58 -0.380506 5620:62 move second child to first child ( temp 2-component vector of int) 5630:62 'out12' ( out 2-component vector of int) 5640:62 Constant: 5650:62 15 (const int) 5660:62 16 (const int) 5670:63 move second child to first child ( temp 2-component vector of int) 5680:63 'out12' ( out 2-component vector of int) 5690:63 Constant: 5700:63 17 (const int) 5710:63 17 (const int) 5720:64 move second child to first child ( temp 2-component vector of float) 5730:64 'out2' ( out 2-component vector of float) 5740:64 Constant: 5750:64 871.421253 5760:64 4913.000000 5770:65 move second child to first child ( temp 3-component vector of uint) 5780:65 'out13' ( out 3-component vector of uint) 5790:65 Constant: 5800:65 10 (const uint) 5810:65 20 (const uint) 5820:65 30 (const uint) 5830:66 move second child to first child ( temp 2-component vector of float) 5840:66 'out2' ( out 2-component vector of float) 5850:66 Constant: 5860:66 3.000000 5870:66 6.000000 5880:67 move second child to first child ( temp 2-component vector of float) 5890:67 'out2' ( out 2-component vector of float) 5900:67 Constant: 5910:67 3.500000 5920:67 4.500000 5930:68 move second child to first child ( temp 2-component vector of float) 5940:68 'out2' ( out 2-component vector of float) 5950:68 Constant: 5960:68 0.000000 5970:68 1.000000 5980:69 move second child to first child ( temp 4-component vector of float) 5990:69 'out11' ( out 4-component vector of float) 6000:69 Constant: 6010:69 0.000000 6020:69 0.028000 6030:69 0.500000 6040:69 1.000000 6050:70 move second child to first child ( temp 4-component vector of float) 6060:70 'out11' ( out 4-component vector of float) 6070:70 Constant: 6080:70 1.175201 6090:70 1.543081 6100:70 0.761594 6110:70 0.000000 6120:71 move second child to first child ( temp 4-component vector of float) 6130:71 'out11' ( out 4-component vector of float) 6140:71 Constant: 6150:71 0.881374 6160:71 0.000000 6170:71 0.549306 6180:71 1.316958 6190:72 move second child to first child ( temp 2-component vector of int) 6200:72 'out12' ( out 2-component vector of int) 6210:72 Constant: 6220:72 1065353216 (const int) 6230:72 -1073741824 (const int) 6240:73 move second child to first child ( temp 3-component vector of uint) 6250:73 'out13' ( out 3-component vector of uint) 6260:73 Constant: 6270:73 1065353216 (const uint) 6280:73 0 (const uint) 6290:73 2147483648 (const uint) 6300:74 move second child to first child ( temp 2-component vector of float) 6310:74 'out2' ( out 2-component vector of float) 6320:74 Constant: 6330:74 1.000000 6340:74 -2.000000 6350:? Linker Objects 6360:? 'a' ( const int) 6370:? 1 (const int) 6380:? 'b' ( const int) 6390:? 2 (const int) 6400:? 'c' ( const int) 6410:? 3 (const int) 6420:? 'd' ( const int) 6430:? 2 (const int) 6440:? 'e' ( const float) 6450:? 2.000000 6460:? 'f' ( const float) 6470:? 6.000000 6480:? 'g' ( const float) 6490:? 3.000000 6500:? 'pytho' ( const 2-component vector of float) 6510:? 3.000000 6520:? 4.000000 6530:? 'inv' ( smooth in 4-component vector of float) 6540:? 'FragColor' ( out 4-component vector of float) 6550:? 'out2' ( out 2-component vector of float) 6560:? 'out3' ( out 4-component vector of float) 6570:? 'out4' ( out 4-component vector of float) 6580:? 'out5' ( out 4-component vector of int) 6590:? 'out6' ( out 3-component vector of float) 6600:? 'out7' ( out 4-component vector of float) 6610:? 'out8' ( out 4-component vector of float) 6620:? 'out9' ( out 4-component vector of float) 6630:? 'out10' ( out 4-component vector of float) 6640:? 'out11' ( out 4-component vector of float) 6650:? 'out12' ( out 2-component vector of int) 6660:? 'out13' ( out 3-component vector of uint) 6670:? 's' ( const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 6680:? 3.000000 6690:? 3.000000 6700:? 3.000000 6710:? 3 (const int) 6720:? 3 (const int) 6730:? 1.000000 6740:? 2.000000 6750:? 3.000000 6760:? 4.000000 6770:? 5.000000 6780:? 6.000000 6790:? 7.000000 6800:? 8.000000 6810:? 'm2' ( const 2X2 matrix of float) 6820:? 2.000000 6830:? 3.000000 6840:? 4.000000 6850:? 5.000000 6860:? 'm3' ( const 3X3 matrix of float) 6870:? 2.000000 6880:? 3.000000 6890:? 0.000000 6900:? 4.000000 6910:? 5.000000 6920:? 0.000000 6930:? 0.000000 6940:? 0.000000 6950:? 1.000000 6960:? 'mc' ( const int) 6970:? 1 (const int) 6980:? 'a1' ( global 1-element array of float) 6990:? 'a2' ( global 2-element array of float) 7000:? 'a3' ( global 4-element array of float) 7010:? 'v2' ( const 2-component vector of float) 7020:? 1.000000 7030:? 2.000000 7040:? 'v3' ( const 3-component vector of float) 7050:? 3.000000 7060:? 4.000000 7070:? 5.000000 7080:? 'a4' ( global 2-element array of float) 7090:? 'mm2' ( const 2X2 matrix of float) 7100:? 1.000000 7110:? 2.000000 7120:? 3.000000 7130:? 4.000000 7140:? 'mm32' ( const 3X2 matrix of float) 7150:? 10.000000 7160:? 11.000000 7170:? 12.000000 7180:? 13.000000 7190:? 14.000000 7200:? 15.000000 7210:? 'm22' ( const 2X2 matrix of float) 7220:? 1.000000 7230:? 2.000000 7240:? 3.000000 7250:? 4.000000 7260:? 'mm34' ( const 3X4 matrix of float) 7270:? 7.000000 7280:? 0.000000 7290:? 0.000000 7300:? 0.000000 7310:? 0.000000 7320:? 7.000000 7330:? 0.000000 7340:? 0.000000 7350:? 0.000000 7360:? 0.000000 7370:? 7.000000 7380:? 0.000000 7390:? 'mv4' ( const 4-component vector of float) 7400:? 1.000000 7410:? 2.000000 7420:? 3.000000 7430:? 4.000000 7440:? 'a0' ( const 3-element array of structure{ global int i, global float f, global bool b}) 7450:? 3 (const int) 7460:? 2.000000 7470:? true (const bool) 7480:? 1 (const int) 7490:? 5.000000 7500:? true (const bool) 7510:? 1 (const int) 7520:? 9.000000 7530:? false (const bool) 7540:? 'cval1' ( const bool) 7550:? true (const bool) 7560:? 'cval2' ( const bool) 7570:? false (const bool) 7580:? 'cval3' ( const bool) 7590:? false (const bool) 7600:? 'cval4' ( const bool) 7610:? true (const bool) 7620:? 'cval5' ( const bool) 7630:? false (const bool) 7640:? 'cval6' ( const bool) 7650:? true (const bool) 766