yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

Pankaj MistryImplement GL_NV_gpu_shader5 and enable GL_ARB_gpu_shader5 completely5cffd9a7

main
1.7 KiB55 linesraw
1GL_ARB_gpu_shader5.u2i.vert
2Shader version: 150
3Requested GL_ARB_gpu_shader5
40:? Sequence
50:7  Function Definition: main( ( global void)
60:7    Function Parameters: 
70:9    Sequence
80:9      Sequence
90:9        move second child to first child ( temp uint)
100:9          'v' ( temp uint)
110:9          Constant:
120:9            0 (const uint)
130:10      move second child to first child ( temp uint)
140:10        'v' ( temp uint)
150:10        subtract ( temp uint)
160:10          Convert int to uint ( temp uint)
170:10            'u2' ( uniform int)
180:10          Convert int to uint ( temp uint)
190:10            'u1' ( uniform int)
200:?   Linker Objects
210:?     'u1' ( uniform int)
220:?     'u2' ( uniform int)
230:?     'result' ( smooth out 4-component vector of float)
240:?     'gl_VertexID' ( gl_VertexId int VertexId)
250:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
26
27
28Linked vertex stage:
29
30
31Shader version: 150
32Requested GL_ARB_gpu_shader5
330:? Sequence
340:7  Function Definition: main( ( global void)
350:7    Function Parameters: 
360:9    Sequence
370:9      Sequence
380:9        move second child to first child ( temp uint)
390:9          'v' ( temp uint)
400:9          Constant:
410:9            0 (const uint)
420:10      move second child to first child ( temp uint)
430:10        'v' ( temp uint)
440:10        subtract ( temp uint)
450:10          Convert int to uint ( temp uint)
460:10            'u2' ( uniform int)
470:10          Convert int to uint ( temp uint)
480:10            'u1' ( uniform int)
490:?   Linker Objects
500:?     'u1' ( uniform int)
510:?     'u2' ( uniform int)
520:?     'result' ( smooth out 4-component vector of float)
530:?     'gl_VertexID' ( gl_VertexId int VertexId)
540:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
55