yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
5cffd9a7
main
1GL_ARB_gpu_shader5.u2i.vert 2Shader version: 150 3Requested GL_ARB_gpu_shader5 40:? Sequence 50:7 Function Definition: main( ( global void) 60:7 Function Parameters: 70:9 Sequence 80:9 Sequence 90:9 move second child to first child ( temp uint) 100:9 'v' ( temp uint) 110:9 Constant: 120:9 0 (const uint) 130:10 move second child to first child ( temp uint) 140:10 'v' ( temp uint) 150:10 subtract ( temp uint) 160:10 Convert int to uint ( temp uint) 170:10 'u2' ( uniform int) 180:10 Convert int to uint ( temp uint) 190:10 'u1' ( uniform int) 200:? Linker Objects 210:? 'u1' ( uniform int) 220:? 'u2' ( uniform int) 230:? 'result' ( smooth out 4-component vector of float) 240:? 'gl_VertexID' ( gl_VertexId int VertexId) 250:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 26 27 28Linked vertex stage: 29 30 31Shader version: 150 32Requested GL_ARB_gpu_shader5 330:? Sequence 340:7 Function Definition: main( ( global void) 350:7 Function Parameters: 360:9 Sequence 370:9 Sequence 380:9 move second child to first child ( temp uint) 390:9 'v' ( temp uint) 400:9 Constant: 410:9 0 (const uint) 420:10 move second child to first child ( temp uint) 430:10 'v' ( temp uint) 440:10 subtract ( temp uint) 450:10 Convert int to uint ( temp uint) 460:10 'u2' ( uniform int) 470:10 Convert int to uint ( temp uint) 480:10 'u1' ( uniform int) 490:? Linker Objects 500:? 'u1' ( uniform int) 510:? 'u2' ( uniform int) 520:? 'result' ( smooth out 4-component vector of float) 530:? 'gl_VertexID' ( gl_VertexId int VertexId) 540:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 55