yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

Wint3rNightAdd GL_EXT_clip_cull_distance and GL_ARB_cull_distance54947913

main
4.5 KiB90 linesraw
1GL_ARB_cull_distance.error.vert
2ERROR: 0:6: 'gl_CullDistance' : required extension not requested: GL_ARB_cull_distance
3ERROR: 0:7: 'gl_MaxCullDistances' : required extension not requested: GL_ARB_cull_distance
4ERROR: 2 compilation errors.  No code generated.
5
6
7Shader version: 440
8ERROR: node is still EOpNull!
90:3  Function Definition: main( ( global void)
100:3    Function Parameters: 
110:5    Sequence
120:5      move second child to first child ( temp float)
130:5        direct index ( temp float ClipDistance)
140:5          gl_ClipDistance: direct index for structure ( out unsized 1-element array of float ClipDistance)
150:5            'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
160:5            Constant:
170:5              2 (const uint)
180:5          Constant:
190:5            0 (const int)
200:5        Constant:
210:5          1.000000
220:6      move second child to first child ( temp float)
230:6        direct index ( temp float CullDistance)
240:6          gl_CullDistance: direct index for structure ( out unsized 1-element array of float CullDistance)
250:6            'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
260:6            Constant:
270:6              3 (const uint)
280:6          Constant:
290:6            0 (const int)
300:6        Constant:
310:6          2.000000
320:7      move second child to first child ( temp 4-component vector of float)
330:7        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
340:7          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
350:7          Constant:
360:7            0 (const uint)
370:7        Constant:
380:7          8.000000
390:7          8.000000
400:7          8.000000
410:7          8.000000
420:?   Linker Objects
430:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
440:?     'gl_VertexID' ( gl_VertexId int VertexId)
450:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
46
47
48Linked vertex stage:
49
50
51Shader version: 440
52ERROR: node is still EOpNull!
530:3  Function Definition: main( ( global void)
540:3    Function Parameters: 
550:5    Sequence
560:5      move second child to first child ( temp float)
570:5        direct index ( temp float ClipDistance)
580:5          gl_ClipDistance: direct index for structure ( out 1-element array of float ClipDistance)
590:5            'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
600:5            Constant:
610:5              2 (const uint)
620:5          Constant:
630:5            0 (const int)
640:5        Constant:
650:5          1.000000
660:6      move second child to first child ( temp float)
670:6        direct index ( temp float CullDistance)
680:6          gl_CullDistance: direct index for structure ( out 1-element array of float CullDistance)
690:6            'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
700:6            Constant:
710:6              3 (const uint)
720:6          Constant:
730:6            0 (const int)
740:6        Constant:
750:6          2.000000
760:7      move second child to first child ( temp 4-component vector of float)
770:7        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
780:7          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
790:7          Constant:
800:7            0 (const uint)
810:7        Constant:
820:7          8.000000
830:7          8.000000
840:7          8.000000
850:7          8.000000
860:?   Linker Objects
870:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
880:?     'gl_VertexID' ( gl_VertexId int VertexId)
890:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
90