yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1GL_ARB_cull_distance.error.vert 2ERROR: 0:6: 'gl_CullDistance' : required extension not requested: GL_ARB_cull_distance 3ERROR: 0:7: 'gl_MaxCullDistances' : required extension not requested: GL_ARB_cull_distance 4ERROR: 2 compilation errors. No code generated. 5 6 7Shader version: 440 8ERROR: node is still EOpNull! 90:3 Function Definition: main( ( global void) 100:3 Function Parameters: 110:5 Sequence 120:5 move second child to first child ( temp float) 130:5 direct index ( temp float ClipDistance) 140:5 gl_ClipDistance: direct index for structure ( out unsized 1-element array of float ClipDistance) 150:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 160:5 Constant: 170:5 2 (const uint) 180:5 Constant: 190:5 0 (const int) 200:5 Constant: 210:5 1.000000 220:6 move second child to first child ( temp float) 230:6 direct index ( temp float CullDistance) 240:6 gl_CullDistance: direct index for structure ( out unsized 1-element array of float CullDistance) 250:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 260:6 Constant: 270:6 3 (const uint) 280:6 Constant: 290:6 0 (const int) 300:6 Constant: 310:6 2.000000 320:7 move second child to first child ( temp 4-component vector of float) 330:7 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 340:7 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 350:7 Constant: 360:7 0 (const uint) 370:7 Constant: 380:7 8.000000 390:7 8.000000 400:7 8.000000 410:7 8.000000 420:? Linker Objects 430:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 440:? 'gl_VertexID' ( gl_VertexId int VertexId) 450:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 46 47 48Linked vertex stage: 49 50 51Shader version: 440 52ERROR: node is still EOpNull! 530:3 Function Definition: main( ( global void) 540:3 Function Parameters: 550:5 Sequence 560:5 move second child to first child ( temp float) 570:5 direct index ( temp float ClipDistance) 580:5 gl_ClipDistance: direct index for structure ( out 1-element array of float ClipDistance) 590:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 600:5 Constant: 610:5 2 (const uint) 620:5 Constant: 630:5 0 (const int) 640:5 Constant: 650:5 1.000000 660:6 move second child to first child ( temp float) 670:6 direct index ( temp float CullDistance) 680:6 gl_CullDistance: direct index for structure ( out 1-element array of float CullDistance) 690:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 700:6 Constant: 710:6 3 (const uint) 720:6 Constant: 730:6 0 (const int) 740:6 Constant: 750:6 2.000000 760:7 move second child to first child ( temp 4-component vector of float) 770:7 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 780:7 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 790:7 Constant: 800:7 0 (const uint) 810:7 Constant: 820:7 8.000000 830:7 8.000000 840:7 8.000000 850:7 8.000000 860:? Linker Objects 870:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 880:? 'gl_VertexID' ( gl_VertexId int VertexId) 890:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 90