yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1320.tese 2ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value 3ERROR: 0:5: 'triangles' : cannot change previously set input primitive 4ERROR: 0:6: 'isolines' : cannot change previously set input primitive 5ERROR: 0:8: 'ccw' : cannot change previously set vertex order 6ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing 7ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing 8ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader 9ERROR: 0:22: 'barrier' : no matching overloaded function found 10ERROR: 0:33: 'gl_PointSize' : required extension not requested: Possible extensions include: 11GL_EXT_tessellation_point_size 12GL_OES_tessellation_point_size 13ERROR: 0:34: 'gl_ClipDistance' : required extension not requested: GL_EXT_clip_cull_distance 14ERROR: 0:43: 'gl_PointSize' : required extension not requested: Possible extensions include: 15GL_EXT_tessellation_point_size 16GL_OES_tessellation_point_size 17ERROR: 0:44: 'gl_ClipDistance' : required extension not requested: GL_EXT_clip_cull_distance 18ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch 19ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch 20ERROR: 0:49: 'noperspective' : Reserved word. 21ERROR: 0:49: 'noperspective' : not supported for this version or the enabled extensions 22ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch 23ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 24ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 25ERROR: 0:64: 'quads' : cannot apply to 'out' 26ERROR: 0:64: 'cw' : can only apply to 'in' 27ERROR: 0:65: 'triangles' : cannot apply to 'out' 28ERROR: 0:66: 'isolines' : cannot apply to 'out' 29ERROR: 0:67: 'cw' : can only apply to 'in' 30ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' 31ERROR: 0:69: 'equal_spacing' : can only apply to 'in' 32ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' 33ERROR: 0:71: 'point_mode' : can only apply to 'in' 34ERROR: 0:73: 'in' : type must be an array: ina 35ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 36ERROR: 0:78: 'in' : type must be an array: bla 37ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 38ERROR: 0:96: 'location' : overlapping use of location 24 39ERROR: 0:99: 'location' : overlapping use of location 24 40ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 41ERROR: 0:113: 'gl_BoundingBoxOES' : undeclared identifier 42ERROR: 36 compilation errors. No code generated. 43 44 45Shader version: 320 46Requested GL_ARB_separate_shader_objects 47input primitive = quads 48vertex spacing = fractional_odd_spacing 49triangle order = cw 50using point mode 51ERROR: node is still EOpNull! 520:20 Function Definition: main( ( global void) 530:20 Function Parameters: 540:22 Sequence 550:22 Constant: 560:22 0.000000 570:24 Sequence 580:24 move second child to first child ( temp highp int) 590:24 'a' ( temp highp int) 600:24 Constant: 610:24 1512 (const int) 620:32 Sequence 630:32 move second child to first child ( temp highp 4-component vector of float) 640:32 'p' ( temp highp 4-component vector of float) 650:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 660:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 670:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 680:32 Constant: 690:32 1 (const int) 700:32 Constant: 710:32 0 (const int) 720:33 Sequence 730:33 move second child to first child ( temp highp float) 740:33 'ps' ( temp highp float) 750:33 gl_PointSize: direct index for structure ( in highp float PointSize) 760:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 770:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 780:33 Constant: 790:33 1 (const int) 800:33 Constant: 810:33 1 (const int) 820:34 Sequence 830:34 move second child to first child ( temp highp float) 840:34 'cd' ( temp highp float) 850:34 direct index ( temp highp float ClipDistance) 860:34 gl_ClipDistance: direct index for structure ( in unsized 3-element array of highp float ClipDistance) 870:34 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 880:34 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 890:34 Constant: 900:34 1 (const int) 910:34 Constant: 920:34 2 (const int) 930:34 Constant: 940:34 2 (const int) 950:36 Sequence 960:36 move second child to first child ( temp highp int) 970:36 'pvi' ( temp highp int) 980:36 'gl_PatchVerticesIn' ( in highp int PatchVertices) 990:37 Sequence 1000:37 move second child to first child ( temp highp int) 1010:37 'pid' ( temp highp int) 1020:37 'gl_PrimitiveID' ( in highp int PrimitiveID) 1030:38 Sequence 1040:38 move second child to first child ( temp highp 3-component vector of float) 1050:38 'tc' ( temp highp 3-component vector of float) 1060:38 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 1070:39 Sequence 1080:39 move second child to first child ( temp highp float) 1090:39 'tlo' ( temp highp float) 1100:39 direct index ( patch temp highp float TessLevelOuter) 1110:39 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 1120:39 Constant: 1130:39 3 (const int) 1140:40 Sequence 1150:40 move second child to first child ( temp highp float) 1160:40 'tli' ( temp highp float) 1170:40 direct index ( patch temp highp float TessLevelInner) 1180:40 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 1190:40 Constant: 1200:40 1 (const int) 1210:42 move second child to first child ( temp highp 4-component vector of float) 1220:42 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1230:42 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1240:42 Constant: 1250:42 0 (const uint) 1260:42 'p' ( temp highp 4-component vector of float) 1270:43 move second child to first child ( temp highp float) 1280:43 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 1290:43 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1300:43 Constant: 1310:43 1 (const uint) 1320:43 'ps' ( temp highp float) 1330:44 move second child to first child ( temp highp float) 1340:44 direct index ( temp highp float ClipDistance) 1350:44 gl_ClipDistance: direct index for structure ( out unsized 3-element array of highp float ClipDistance) 1360:44 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1370:44 Constant: 1380:44 2 (const uint) 1390:44 Constant: 1400:44 2 (const int) 1410:44 'cd' ( temp highp float) 1420:111 Function Definition: bbbad( ( global void) 1430:111 Function Parameters: 1440:113 Sequence 1450:113 'gl_BoundingBoxOES' ( temp float) 1460:? Linker Objects 1470:? 'patchIn' ( patch in highp 4-component vector of float) 1480:? 'patchOut' ( patch out highp 4-component vector of float) 1490:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1500:? 'badp1' ( smooth patch in highp 4-component vector of float) 1510:? 'badp2' ( flat patch in highp 4-component vector of float) 1520:? 'badp3' ( noperspective patch in highp 4-component vector of float) 1530:? 'badp4' ( patch sample in highp 3-component vector of float) 1540:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 1550:? 'ina' ( in highp 2-component vector of float) 1560:? 'inb' ( in 32-element array of highp 2-component vector of float) 1570:? 'inc' ( in 32-element array of highp 2-component vector of float) 1580:? 'ind' ( in 32-element array of highp 2-component vector of float) 1590:? 'bla' ( in block{ in highp int f}) 1600:? 'blb' ( in 32-element array of block{ in highp int f}) 1610:? 'blc' ( in 32-element array of block{ in highp int f}) 1620:? 'bld' ( in 32-element array of block{ in highp int f}) 1630:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 1640:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 1650:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 1660:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 1670:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 1680:? 'pinbi' ( patch in block{ in highp int a}) 1690:? 'myColor2' ( centroid out highp 3-component vector of float) 1700:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 1710:? 'perSampleColor' ( sample out highp 4-component vector of float) 172 173 174Linked tessellation evaluation stage: 175 176 177Shader version: 320 178Requested GL_ARB_separate_shader_objects 179input primitive = quads 180vertex spacing = fractional_odd_spacing 181triangle order = cw 182using point mode 183ERROR: node is still EOpNull! 1840:20 Function Definition: main( ( global void) 1850:20 Function Parameters: 1860:22 Sequence 1870:22 Constant: 1880:22 0.000000 1890:24 Sequence 1900:24 move second child to first child ( temp highp int) 1910:24 'a' ( temp highp int) 1920:24 Constant: 1930:24 1512 (const int) 1940:32 Sequence 1950:32 move second child to first child ( temp highp 4-component vector of float) 1960:32 'p' ( temp highp 4-component vector of float) 1970:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 1980:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 1990:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2000:32 Constant: 2010:32 1 (const int) 2020:32 Constant: 2030:32 0 (const int) 2040:33 Sequence 2050:33 move second child to first child ( temp highp float) 2060:33 'ps' ( temp highp float) 2070:33 gl_PointSize: direct index for structure ( in highp float PointSize) 2080:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2090:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2100:33 Constant: 2110:33 1 (const int) 2120:33 Constant: 2130:33 1 (const int) 2140:34 Sequence 2150:34 move second child to first child ( temp highp float) 2160:34 'cd' ( temp highp float) 2170:34 direct index ( temp highp float ClipDistance) 2180:34 gl_ClipDistance: direct index for structure ( in 3-element array of highp float ClipDistance) 2190:34 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2200:34 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2210:34 Constant: 2220:34 1 (const int) 2230:34 Constant: 2240:34 2 (const int) 2250:34 Constant: 2260:34 2 (const int) 2270:36 Sequence 2280:36 move second child to first child ( temp highp int) 2290:36 'pvi' ( temp highp int) 2300:36 'gl_PatchVerticesIn' ( in highp int PatchVertices) 2310:37 Sequence 2320:37 move second child to first child ( temp highp int) 2330:37 'pid' ( temp highp int) 2340:37 'gl_PrimitiveID' ( in highp int PrimitiveID) 2350:38 Sequence 2360:38 move second child to first child ( temp highp 3-component vector of float) 2370:38 'tc' ( temp highp 3-component vector of float) 2380:38 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 2390:39 Sequence 2400:39 move second child to first child ( temp highp float) 2410:39 'tlo' ( temp highp float) 2420:39 direct index ( patch temp highp float TessLevelOuter) 2430:39 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 2440:39 Constant: 2450:39 3 (const int) 2460:40 Sequence 2470:40 move second child to first child ( temp highp float) 2480:40 'tli' ( temp highp float) 2490:40 direct index ( patch temp highp float TessLevelInner) 2500:40 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 2510:40 Constant: 2520:40 1 (const int) 2530:42 move second child to first child ( temp highp 4-component vector of float) 2540:42 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2550:42 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2560:42 Constant: 2570:42 0 (const uint) 2580:42 'p' ( temp highp 4-component vector of float) 2590:43 move second child to first child ( temp highp float) 2600:43 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 2610:43 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2620:43 Constant: 2630:43 1 (const uint) 2640:43 'ps' ( temp highp float) 2650:44 move second child to first child ( temp highp float) 2660:44 direct index ( temp highp float ClipDistance) 2670:44 gl_ClipDistance: direct index for structure ( out 3-element array of highp float ClipDistance) 2680:44 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2690:44 Constant: 2700:44 2 (const uint) 2710:44 Constant: 2720:44 2 (const int) 2730:44 'cd' ( temp highp float) 2740:? Linker Objects 2750:? 'patchIn' ( patch in highp 4-component vector of float) 2760:? 'patchOut' ( patch out highp 4-component vector of float) 2770:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2780:? 'badp1' ( smooth patch in highp 4-component vector of float) 2790:? 'badp2' ( flat patch in highp 4-component vector of float) 2800:? 'badp3' ( noperspective patch in highp 4-component vector of float) 2810:? 'badp4' ( patch sample in highp 3-component vector of float) 2820:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 2830:? 'ina' ( in highp 2-component vector of float) 2840:? 'inb' ( in 32-element array of highp 2-component vector of float) 2850:? 'inc' ( in 32-element array of highp 2-component vector of float) 2860:? 'ind' ( in 32-element array of highp 2-component vector of float) 2870:? 'bla' ( in block{ in highp int f}) 2880:? 'blb' ( in 32-element array of block{ in highp int f}) 2890:? 'blc' ( in 32-element array of block{ in highp int f}) 2900:? 'bld' ( in 32-element array of block{ in highp int f}) 2910:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 2920:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 2930:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 2940:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 2950:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 2960:? 'pinbi' ( patch in block{ in highp int a}) 2970:? 'myColor2' ( centroid out highp 3-component vector of float) 2980:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 2990:? 'perSampleColor' ( sample out highp 4-component vector of float) 300